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Seat alias entity, bullet mask change
New seat alias entity, only present when sitting in a vehicle - An entity that will attempt to match the player's animation when they sit in a seat, and when present will take over damage to the player as opposed to the seat itself, leaving the seat to protect the player instead - It is only possible to be hit by ACF bullets (due to mask changes), and nothing else Bullet mask was changed, brought back the ability for bullets 30mm and below to ignore fences (but done right this time so as to not ignore armor), also added CONTENTS_AUX to the mask used so it'll be easier to find out if a trace is for an ACF bullet when all you have is a mask to identify it (which was unfortunately needed for the new seat alias) This new alias entity is also able to be seen on a seat when you hover over it with the ACF menu tool There may be some teething issues with this, so by all means raise issues as they come up
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