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Chat Commands
#loadout <role>
Applies the given role loadout to the local player. Roles are the names of loadouts in the player's faction's loadout file. Eg. #loadout aar
for assistant automatic rifleman.
#loadout <target_name>
Target name is a name of a connected player and will apply their loadout to the local player. Eg. #loadout bob
.
#loadout <target_name> <recipient_name>
Both target name and recipient name are names of connected players. The loadout of target name will be applied to the recipient.
All methods will log the loadout assignation in chat globally.
#groupname <name>
Will set the name of the local player's group to the given name. Player must be group leader to use this command. Eg. #loadout PltHQ
#groupcolor <color>
Will set the marker color of the local player's group to the given color. Player must be group leader to use this command. Eg. #groupcolor red
#radio <type>
Will add the given radio to the local player. Eg. #radio 343
, #radio 148
or #radio 152
#rp
Will reset the local player's position to the nearest safe position. Eg. #rp
#heal
Will heal the local player. Only available during briefing stage.
#heal <player_name>
Will heal the given player. Only available during briefing stage.
#whisper <player_name> <message>
Will whisper the given player with the given message. Whisper will show a hint to the recipient and will show who sent the whisper. Eg. #whisper bob can you teleport me i fell into the sun
#spec
Will open the spectator interface.
Handles safe start starting/stopping.
#ss <state>
State can be either on
or off
. Can only be used by logged in admin.
Ends the mission with the given debriefing class.
#end <debriefing>
Debriefing can be one of blufor
, opfor
, indfor
, completed
, failed
or draw
. You can supply just the first character or the full text, eg. #end b
or #end blufor
. Can only be used by logged in admin.