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Chris

A Unity game framework designed for efficient development.

Install

Use git URL to download package by Unity Package Manager https://github.com/AkiKurisu/Chris.git

Core Features

Events

A powerful event solution for dynamic and contextual event handling ported from UIElement.

Debugger

Pool

Zero allocation GameObject/Component pooling.

Pooling Performance

Schedulers

Zero allocation timer/frame counter.

Debugger

Serialization

Powerful serialization tool for workflow.

SerializedType

Resource

Resource loading system, effect system based on Addressables.

SoftAssetReference

Data Driven

Use Unreal-like DataTable workflow in Unity.

DataTable

Dependencies

"dependencies": {
    "com.cysharp.unitask":"2.5.3",
    "com.unity.addressables": "1.21.0",
    "com.unity.nuget.newtonsoft-json": "3.2.1",
    "com.unity.collections": "2.2.1",
    "com.unity.burst": "1.8.9",
    "com.unity.mathematics": "1.3.1"
  }

Reference

R3

UniTask

Unity.UIElements

Unity Timer

License

MIT