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Releases: AkiKurisu/Chris

v1.2.2

24 Jan 13:43
f781623
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Version 1.2.1

18 Jan 05:07
dc6a515
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What's Changed

  • Add Flow Graph Support for Chris.Resource
  • Add implicit conversation for Chris.Animations.LayerHandle
  • Set SharpZipLib to isExplicitlyReferenced
  • Fix Unity circular import DataTable when moving
  • Add DataTableManager.InitializeSingleTable
  • Rename namespace Chris.React to R3.Chris, remove CallBackTask, use TaskCompleteEvent instead.

Full Changelog: v1.2.0...v1.2.1

Version 1.2.0

12 Jan 05:46
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What's Changed

  • Merge Gameplay module update by @AkiKurisu in #40
  • Refactor framework structure.

Gameplay Module

Based on Ceres to integrate visual scripting and C#. Also contains some tools that may be useful.
Gameplay Module

Full Changelog: v1.1.4...v1.2.0

Version 1.1.4

07 Nov 15:29
8bf967a
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What's Changed

  • Fix DataTable build compile error by @AkiKurisu in #34
  • Implement AnimationProxy layers and events
  • Fix AnimationProxy jitter when call stop in LateUpdate() by @AkiKurisu in #36
  • Add ModSettingsPanel using Framework.UI
  • Add SkinnedMeshCollider using JobSystem to support complex collision detection
  • Remove SceneScopeContainer and IInitialize , instead use ContainerSubsystem for IOC
  • Remove DynamicSubsystem, instead use InitializeOnWorldCreateAttribute to control subsystem initialization

Full Changelog: v1.1.3...v1.1.4

Version 1.1.3

27 Oct 14:16
94c78c8
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Version 1.1.2

27 Oct 10:25
d1eabbd
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What's Changed

  • Add DataTableEditorWindow
  • Fix error log when create an empty dataTable
  • Add scheduler debugger editor window
  • Rename IUnRegister to IDisposableUnregister
  • Rename ResourceSystem api name
  • Rename VoiceCommandBuffer to VoiceProxy

Full Changelog: v1.1.1...v1.1.2

Version 1.1.1

19 Oct 08:38
8d46fc1
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What's Changed

  • AnimationProxy can now both blend AnimationClip and RuntimeAnimatorController
  • Refactor AnimationProxy
  • Add gameplay VoiceCommandBuffer for character voice control
  • Simplify Events.EventSystem
  • Fix SoftAssetReferenceDrawer assign address bug
  • Add DragDrop feature in AssetReferenceDrawer
  • Add SerializedTypeRedirector
  • Add DataTable framework settings
  • Add debugger for framework editor serialization
  • Optimize SerializedTypeDrawer type select window

Full Changelog: v1.1.0...v1.1.1

Verion 1.1.0

04 Oct 15:30
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What's Changed

  • Optimize Serialization and DataTable Performance in Editor by @AkiKurisu in #25
  • SoftAssetReference serialize guid in editor instead of UObject directly
  • Fix DataTable header order not match with row

Full Changelog: v1.0.9...v1.1.0

Version 1.0.9

01 Oct 16:42
4af0149
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What's Changed

DataTable

See Data Driven Document

Full Changelog: v1.0.8...v1.0.9

Version 1.0.8

15 Sep 16:06
9698032
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What's Changed

  • Add LevelSystem
  • Add SoftAssetReference, see Resource.md
  • Add UI framework, used to create dynamic setting view which can bind settings react properties easily, see UI.md
  • Add LazyDirectory
  • Remove SerializeReferenceExtension, recommend to use SerializedType<T> instead of SerializeReference which is poor for memory management.
  • Remove Events.ReactiveProperty
  • Optimized: Dynamically shrink list in SchedulerRunner
  • Fix: PooledGameObject not set parent
  • Fix: Not reset multi groups schema IncludeInBuild in cleanup

Full Changelog: v1.0.7...v1.0.8