Releases: AkiKurisu/Chris
Releases · AkiKurisu/Chris
v1.2.2
What's Changed
Full Changelog: v1.2.1...v1.2.2
Version 1.2.1
What's Changed
- Add Flow Graph Support for Chris.Resource
- Add implicit conversation for Chris.Animations.LayerHandle
- Set
SharpZipLib
to isExplicitlyReferenced - Fix Unity circular import DataTable when moving
- Add
DataTableManager.InitializeSingleTable
- Rename namespace
Chris.React
toR3.Chris
, removeCallBackTask
, useTaskCompleteEvent
instead.
Full Changelog: v1.2.0...v1.2.1
Version 1.2.0
What's Changed
- Merge Gameplay module update by @AkiKurisu in #40
- Refactor framework structure.
Gameplay Module
Based on Ceres to integrate visual scripting and C#. Also contains some tools that may be useful.
Full Changelog: v1.1.4...v1.2.0
Version 1.1.4
What's Changed
- Fix DataTable build compile error by @AkiKurisu in #34
- Implement
AnimationProxy
layers and events - Fix
AnimationProxy
jitter when call stop in LateUpdate() by @AkiKurisu in #36 - Add
ModSettingsPanel
using Framework.UI - Add
SkinnedMeshCollider
using JobSystem to support complex collision detection - Remove
SceneScopeContainer
andIInitialize
, instead useContainerSubsystem
for IOC - Remove
DynamicSubsystem
, instead useInitializeOnWorldCreateAttribute
to control subsystem initialization
Full Changelog: v1.1.3...v1.1.4
Version 1.1.3
Version 1.1.2
What's Changed
- Add DataTableEditorWindow
- Fix error log when create an empty dataTable
- Add scheduler debugger editor window
- Rename
IUnRegister
toIDisposableUnregister
- Rename
ResourceSystem
api name - Rename
VoiceCommandBuffer
toVoiceProxy
Full Changelog: v1.1.1...v1.1.2
Version 1.1.1
What's Changed
AnimationProxy
can now both blendAnimationClip
andRuntimeAnimatorController
- Refactor
AnimationProxy
- Add gameplay
VoiceCommandBuffer
for character voice control - Simplify
Events.EventSystem
- Fix
SoftAssetReferenceDrawer
assign address bug - Add DragDrop feature in
AssetReferenceDrawer
- Add
SerializedTypeRedirector
- Add DataTable framework settings
- Add debugger for framework editor serialization
- Optimize
SerializedTypeDrawer
type select window
Full Changelog: v1.1.0...v1.1.1
Verion 1.1.0
What's Changed
- Optimize Serialization and DataTable Performance in Editor by @AkiKurisu in #25
- SoftAssetReference serialize guid in editor instead of UObject directly
- Fix DataTable header order not match with row
Full Changelog: v1.0.9...v1.1.0
Version 1.0.9
What's Changed
- Feature: Add SerializedObject ported from UniChat by @AkiKurisu in #23
- Feature: Add DataTable workflow by @AkiKurisu in #24
Full Changelog: v1.0.8...v1.0.9
Version 1.0.8
What's Changed
- Add
LevelSystem
- Add
SoftAssetReference
, see Resource.md - Add UI framework, used to create dynamic setting view which can bind settings react properties easily, see UI.md
- Add
LazyDirectory
- Remove SerializeReferenceExtension, recommend to use
SerializedType<T>
instead ofSerializeReference
which is poor for memory management. - Remove
Events.ReactiveProperty
- Optimized: Dynamically shrink list in
SchedulerRunner
- Fix:
PooledGameObject
not set parent - Fix: Not reset multi groups schema
IncludeInBuild
in cleanup
Full Changelog: v1.0.7...v1.0.8