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Fixes Saikat2407#377 The provided C++ code demonstrates how to incorporate rates into a maze problem using the A* algorithm, considering different costs for each cell in the maze.
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# Maze Problem with Rates in C++ | ||
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This C++ program demonstrates how to add rates to a maze problem and find the shortest path using the A* algorithm. | ||
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## Important Points | ||
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- Define the maze size and cell rates: | ||
- `const int ROWS = 5;` and `const int COLS = 5;` represent the size of the maze. | ||
- `const int cellRates[ROWS][COLS]` defines rates for each cell in the maze. | ||
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- Possible movements: | ||
- `const int dx[]` and `const int dy[]` represent possible movements (up, down, left, right). | ||
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- `Node` structure: | ||
- `Node` struct represents a cell in the maze and contains `x`, `y`, `cost`, and `heuristic` values. | ||
- Custom comparison operator (`operator>`) for the priority queue. | ||
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- `isValid` function: | ||
- Checks if a given cell is within the maze boundaries. | ||
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- `calculateHeuristic` function: | ||
- Calculates the heuristic (Manhattan distance) for A* algorithm. | ||
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- `findShortestPath` function: | ||
- Implements A* algorithm with rates considered in the cost calculation. | ||
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- Main function: | ||
- Takes user input for start and destination coordinates. | ||
- Calls `findShortestPath` and displays the shortest path cost. | ||
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## Usage | ||
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1. Enter start coordinates (x y). | ||
2. Enter destination coordinates (x y). | ||
3. The program calculates and displays the shortest path cost. | ||
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Make sure to adjust the maze size and cell rates according to your specific problem. | ||
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# Code | ||
```C++ | ||
#include <iostream> | ||
#include <vector> | ||
#include <queue> | ||
#include <cmath> | ||
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using namespace std; | ||
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// Define the maze size (you can adjust this as needed) | ||
const int ROWS = 5; | ||
const int COLS = 5; | ||
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// Define cell rates in the maze (adjust as needed) | ||
const int cellRates[ROWS][COLS] = { | ||
{1, 1, 1, 1, 1}, | ||
{1, 2, 1, 1, 1}, | ||
{1, 1, 3, 1, 1}, | ||
{1, 1, 1, 2, 1}, | ||
{1, 1, 1, 1, 1} | ||
}; | ||
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// Define possible movements (up, down, left, right) | ||
const int dx[] = {-1, 1, 0, 0}; | ||
const int dy[] = {0, 0, -1, 1}; | ||
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struct Node { | ||
int x, y, cost, heuristic; | ||
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Node(int _x, int _y, int _cost, int _heuristic) | ||
: x(_x), y(_y), cost(_cost), heuristic(_heuristic) {} | ||
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// Define comparison operator for priority queue | ||
bool operator>(const Node& other) const { | ||
return cost + heuristic > other.cost + other.heuristic; | ||
} | ||
}; | ||
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bool isValid(int x, int y) { | ||
return x >= 0 && x < ROWS && y >= 0 && y < COLS; | ||
} | ||
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int calculateHeuristic(int x, int y, int destX, int destY) { | ||
// Calculate Manhattan distance as heuristic | ||
return abs(x - destX) + abs(y - destY); | ||
} | ||
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int findShortestPath(int startX, int startY, int destX, int destY) { | ||
vector<vector<int>> cost(ROWS, vector<int>(COLS, INT_MAX)); | ||
priority_queue<Node, vector<Node>, greater<Node>> pq; | ||
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cost[startX][startY] = 0; | ||
pq.emplace(startX, startY, 0, calculateHeuristic(startX, startY, destX, destY)); | ||
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while (!pq.empty()) { | ||
Node curr = pq.top(); | ||
pq.pop(); | ||
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int x = curr.x; | ||
int y = curr.y; | ||
int currCost = curr.cost; | ||
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if (x == destX && y == destY) { | ||
return currCost; | ||
} | ||
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for (int i = 0; i < 4; ++i) { | ||
int newX = x + dx[i]; | ||
int newY = y + dy[i]; | ||
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if (isValid(newX, newY)) { | ||
int newCost = currCost + cellRates[newX][newY]; // Include the rate in the cost | ||
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if (newCost < cost[newX][newY]) { | ||
cost[newX][newY] = newCost; | ||
pq.emplace(newX, newY, newCost, calculateHeuristic(newX, newY, destX, destY)); | ||
} | ||
} | ||
} | ||
} | ||
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return -1; // No path found | ||
} | ||
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int main() { | ||
int startX, startY, destX, destY; | ||
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cout << "Enter start coordinates (x y): "; | ||
cin >> startX >> startY; | ||
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cout << "Enter destination coordinates (x y): "; | ||
cin >> destX >> destY; | ||
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if (isValid(startX, startY) && isValid(destX, destY)) { | ||
int shortestPathCost = findShortestPath(startX, startY, destX, destY); | ||
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if (shortestPathCost != -1) { | ||
cout << "Shortest path cost: " << shortestPathCost << endl; | ||
} else { | ||
cout << "No path found." << endl; | ||
} | ||
} else { | ||
cout << "Invalid coordinates entered." << endl; | ||
} | ||
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return 0; | ||
} | ||
``` |