Active from 17 April 2018 to 6 Aug 2020
- Latest version: v0.6.4
A simulation for gravity bodies and systems
- Collision (mass merging) of bodies
- Controllable craft (experimental)
- Predictive orbital path trails
- Orbital trails for prominent bodies (over a mass threshold)
- Dynamic shadows for bodies
- Stellar bloom
- Comet trails (dust and gas)
- Screen culling (for performance)
- Manual spawning of objects
- Slingshot object spawning
- Command line for changing sim options
- User spawning (with auto-orbit)
- Camera movement [arrow keys]
- Camera zoom [+/-]
- Zoom multiplier [9: decrease / 0: increase]
- Reset position [l]
- Time step [</>]
- Toggle Pause/Play [/]
- Reset time step to x1 [m]
- Select target [r: previous / y: next]
- Toggle targeting [t]
- Toggle target mode [e]
- Toggle target largest [u]
- Predict using other bodies [5]
- Change direction [arrow keys]
- Increase velocity [']
- Decrease velocity [;]
- Spawn at position [mouse down]
- Cancel [esc]
- Toggle spawn roid on click [i]
- Toggle orbit target [o] (spawnmode 0 only)
-
system
- load [system]
- generate [system radius] [entity count] ?[g value] ?[mass threshold]
- save
- compile [system representation]
- entity
- set
- mass [value]
- dx [value]
- dy [value]
- delete (on selected target)
- set
- set
- g [value]
- entitycap [value]
- spawnrange [value]
- cullrange [value]
- typescale [value]
- collisionmode [0: none / 1: absorb / 2: distributive]
-
roid
- set
- mass [value]
- type/disguise [type]
- toggle
- override
- set
-
set
- viewscale [value]
- viewscale.step [value]
- offsetstep [value]
- offsetstep.step [value]
- trailwidth [value]
- trailsamples [value]
- trailmode [0: relative to world / 1: relative to target]
- trailcalcmode [0: distance / 1: angle / 2: distance amd angle]
- spawnmode [0/1]
- radiusconst [value]
-
goto
- entity [id]
- position (not implemented)
-
toggle
- ui
- targetcursor
- radiuscoloring
- clear
- trails
- trailnodes
- predictpath
- nightmode
- trivial (true: show trivial entities)
- renderculling
- pause
- shading
- fadeatmosphere
- usebackground
-
info
- mode [0/1/2/3]
- hide (hides UI)
-
display
- fontsize [text type] [size]
- mode
- natural
- minimal
-
timestep
- set [value]
- overridemax [value]
- See the changelog
- Overhaul with OOP and TypeScript
- Rework UI for better user experience
- Add user manual for controls and commands
- JSON system representation