This repository contains latest version of Night of the Dead for StarCraft II.
- StarCraft II account (Starter Edition will open the map, but will not let testing it)
- Place bin/src folders in "Mods\Night of the Dead" in StarCraft II install folder (e. g. "C:\Program Files (x86)\StarCraft II\Mods\Night of the Dead"). Create "Mods" folder if necessary.
- Launch "Mods\Night of the Dead\src\NOTD.SC2Map\ComponentList.SC2Components" to open map in editor. File associations may not work for first run, so be sure to open it with SC2Edit.
- To make map load faster, change Editor startup settings to load triggers module instead of terrain in File -> Preferences -> Startup.
- Place your SC2Bank file in "Documents\StarCraft II\Banks" to use it in test mode.
- While in test mode additional Editor cheats can be used for convenience. For full reference see docs/SC2TestDocumentCheats.txt, copy pasted from patch 1.3.0 notes. Common cheats:
- god - Turns on god mode for the selected player.
- showmap - Toggles fog of war display and validation.
- makeunit chain - Creates XM814 Heavy Machine Gun at cursor.
- makeunit ammo 5 - Creates 5 ammo boxes at cursor.
- makeunit eos 1 14 - Creates 1 Eos for player 14 at cursor.
- deathunit - Kills the selected units.
- move - Moves the selected units to the cursor position.
- xp 10000 - Adds 10000 XP to the selected units.
- Triggers can be manually run with TrigRun, however correct identifier needs to be used. To run Sec B Hades fight trigger named "STW16b - Boss Fight (Hades)" type "trigrun STW16bBossFightHades". Correct identifier can be found by right clicking trigger and selecting 'Element Properties...', or highlighting a trigger and pressing Ctrl+Enter.
- For testing purposes it may be useful to disable certain story/world triggers, like ambient spawns.
Original instructions by ArcanePariah on forum are copy pasted here for convenience.
- I am presuming you know how to use Git. If not, a primer can be found here: https://git-scm.com/doc. If you need a GUI frontend for Git, I would suggest SourceTree: https://www.sourcetreeapp.com/
- You MUST make a folder named "Night of the Dead" in your Mods folder in your Starcraft II install folder (so the full path must be Starcraft II/Mods/Night of the Dead), and clone to this folder so dependencies will be resolved correctly. You will NOT have access to the online version of the dependency.
- I will accept pull requests on Github or patches directly on Github. Please create a bug report on this forum if one does not already exist, and then link to the patch, so I can review it.
- Any changes to the binary SC2Map file will be discarded. I will only integrate changes to the unpacked map files.
- Please test any changes you make locally. If you need help on this, I can provide a list of test mode cheats.
- If I believe your changes are high risk, I will publish them to the test map first, unless I can verify it myself that it won't break anything.
- If you do not know what a particular part of the editor does, you can find me on the SC2Mapster Discord channel: https://discord.gg/Ggww95E