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LightManager.cs
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using System;
using System.Globalization;
using UnityEngine;
using UnityEngine.Rendering.Universal;
public class LightManager : MonoBehaviour
{
Light2D[] lights;
public Light2D dayLight;
void OnEnable()
{
GameManager.OnStateChange += UpdateTime;
lights = FindObjectsOfType<Light2D>();
}
void OnDisable()
{
GameManager.OnStateChange -= UpdateTime;
}
void UpdateTime(GameState state)
{
if (state == GameState.WaitStart)
AllLightsOff();
else if (state == GameState.WaveStart)
AllLightsOn();
}
public void AllLightsOn()
{
foreach (Light2D l in lights)
l.enabled = true;
dayLight.enabled = false;
}
public void AllLightsOff()
{
foreach (Light2D l in lights)
l.enabled = false;
dayLight.enabled = true;
}
}