//Currently very WIP Minecraft modpack centered around GTCEU for 1.20.1 //I'm bad at names Neoforge
- veins cannot be weighted by or restricted to specific biomes, as far as I can tell, short of maybe using world gen layers with biome-specific blocks.
* When certain mods (Including Supplementaries, Starlight) are present, lighting issues may occur during DH chunk creation
- Distant generation may cause crashes
- Clouds render over DH chunks, recomend disabling or raising clouds and/or increasing vanilla render distance to ensure cave ceilings render normally
- Better Village https://www.curseforge.com/minecraft/mc-mods/better-village-forge
- Library Ferret (for Better Village) https://www.curseforge.com/projects/532727
- cupboard-1.20.1-2.7
- kubejsdelight-1.1.1
- endersdelight-1.20.1-1.0.3
- Rubidium Dynamic Lights https://www.curseforge.com/minecraft/mc-mods/dynamiclights-reforged
- betterquesting-4.0.0_preview_3
- Overworld sulfur veins //Questionably implemented using vanilla-type veins
- Wraiths in frostfire caves
- Better Villages
- Terralith
- Weaving wool, carpets
- Rope //string treat with wax
- Sail canvas // paper glue to wool
- Individual aircraft parts. Wings, cockpit, controls
- Wood recipes compat
- Dye recipes
- Make oils
- Treat wood
- Croptopia
- Farmer's delight
- Vanilla
- Dimensional door, when released
- Create treeplacer pack(s)
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//At first I put the double slashes as a joke but then I realised it seems kind of helpful to reading