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[Request] Add crits on Uber #235
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enhancement
New feature or request
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Batfoxkid
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Jan 22, 2025
Highlights: + New DLC boss: Gray Mann + Can now use multiple player weapon changes and can swap between them + All third-party extensions and plugins are optional (but recommended to have at-least required ones) + Added support for TFEconDynamic and VScripts Bosses: + Synced weapon giving params from FF2 and Default Abilities (#217) + Added sound_full_rage (#219) + Added special_projectile_model (#220) + Jarate, Gas, Bleed, and Fire overlay is removed for bosses + ff2_boss_globalsounds is now replaced by being always enabled when only one boss is present + Fixed no fall damage attribute not applying if the first boss weapon was not a primary, secondary, or melee slot + Added new settings for rage_cloneattack + Adjusted who and what can be summoned through rage_cloneattack + Using a kill bind during the round decreases changes to spawn in through rage_cloneattack + Teleport rage and abilities now respect respawn rooms in non-arena gamemodes + Fixed clone invulnerability not being removed with certain movement methods + Having a ragedamage of 1 now correctly shows infinite rage in the HUD + Backstab damage against minions are reduced by 33% but does not cause recoil + Boss wearables now can be stripped of existing attributes + Being summoned now as a sound cue - Reduced Saxton Hale's crit chance (x0.2 -> x0.15) - Reduced Vagineer's crit chance (x0.15 -> x0.1) - Increased Epic Scout's base damage (70 -> 90) - Fixed stolen melees not being forced switched to new empty fist weapon - Epic Scout now regenerates starting weapons when picking up a weapon he can't hold - Increased health gained from Epic Scout stealing Heavy's food item (600 -> 1000) - Epic Scout stealing a PDA no longer removes the builder's ownership - Fixed Saxton Hale and Seeman duplicate entries - Fixed FF2R_SetBossData making it possible to bypass certain hooks for bosses - Removing rage_cloneattack statuses are now delayed - Removed "version_minor" and "version_stable" checks Weapons: + Added "mod airblast rage" (#99) + "ubercharge_preserved_on_spawn_max" now starts the round with ubercharge (#224) + Added "mod stun boss on hit" (#233) + Added "medigun charge adds crit boost" (#235) + Added "mod fire rate hit stale" + Added "mod reload time hit stale" + Added "mod rage loss on hit" + Added "jarate is rage loss" + Added working Sapper (inflicts -25% damage) + Market Gardens against bosses now show in the kill feed + Fixed "slot damage vs bosses" not working when coming from wearables + Adjusted "armor piercing" to match MvM logic + Allowed some custom attributes to work when applied onto the player or wearables + Fixed "slot ammo from damage" erroring when less than 1.0 is used + "slot ammo from damage" can now be used in reverse + "mod airblast stale" can now be used in reverse + Vaccinator uber variant now overrides passive variant + Dead Ringer no longer resists random crits + Increased buffer size for some string values from attributes + Weapon changes menu option now hides when weapon changes are disabled + Wearables now show in weapon change menu - Added missing description for some altered weapon logic - Holiday Punch now always crits vs bosses - Solemn Vow now heals allies on hit - All Medi-Guns now use "overheal expert" instead of "overheal bonus" - "restore health on kill" is now half as effective vs bosses - Cozy Camper now provides 1 ammo for every 240 damage dealt - "fists have radial buff" is worth more assist points - Added text explaining stun resistances and on kill effects - Reduced Pyro flamethrower and flaregun damage (x2.0 -> x1.5) - Reduced stickybomb launcher damage (x1.25 -> x1.0) - Fixed killstreak not always being intervals of 5 Misc: + Music without a name no longer show in Playlist menu + End round damage dealt message is now also displayed in chat + Removed round start siren noise - Removed Godlike modifier - Lag comp natives no longer error out if not setup yet - Fixed general problems (#214) (#215) (#216) (#223) (#229)
Batfoxkid
added a commit
that referenced
this issue
Jan 22, 2025
Highlights: + New DLC boss: Gray Mann + Can now use multiple player weapon changes and can swap between them + All third-party extensions and plugins are optional (but recommended to have at-least required ones) + Added support for TFEconDynamic and VScripts Bosses: + Synced weapon giving params from FF2 and Default Abilities (#217) + Added sound_full_rage (#219) + Added special_projectile_model (#220) + Jarate, Gas, Bleed, and Fire overlay is removed for bosses + ff2_boss_globalsounds is now replaced by being always enabled when only one boss is present + Fixed no fall damage attribute not applying if the first boss weapon was not a primary, secondary, or melee slot + Added new settings for rage_cloneattack + Adjusted who and what can be summoned through rage_cloneattack + Using a kill bind during the round decreases changes to spawn in through rage_cloneattack + Teleport rage and abilities now respect respawn rooms in non-arena gamemodes + Fixed clone invulnerability not being removed with certain movement methods + Having a ragedamage of 1 now correctly shows infinite rage in the HUD + Backstab damage against minions are reduced by 33% but does not cause recoil + Boss wearables now can be stripped of existing attributes + Being summoned now as a sound cue - Reduced Saxton Hale's crit chance (x0.2 -> x0.15) - Reduced Vagineer's crit chance (x0.15 -> x0.1) - Increased Epic Scout's base damage (70 -> 90) - Fixed stolen melees not being forced switched to new empty fist weapon - Epic Scout now regenerates starting weapons when picking up a weapon he can't hold - Increased health gained from Epic Scout stealing Heavy's food item (600 -> 1000) - Epic Scout stealing a PDA no longer removes the builder's ownership - Fixed Saxton Hale and Seeman duplicate entries - Fixed FF2R_SetBossData making it possible to bypass certain hooks for bosses - Removing rage_cloneattack statuses are now delayed - Removed "version_minor" and "version_stable" checks Weapons: + Added "mod airblast rage" (#99) + "ubercharge_preserved_on_spawn_max" now starts the round with ubercharge (#224) + Added "mod stun boss on hit" (#233) + Added "medigun charge adds crit boost" (#235) + Added "mod fire rate hit stale" + Added "mod reload time hit stale" + Added "mod rage loss on hit" + Added "jarate is rage loss" + Added working Sapper (inflicts -25% damage) + Market Gardens against bosses now show in the kill feed + Fixed "slot damage vs bosses" not working when coming from wearables + Adjusted "armor piercing" to match MvM logic + Allowed some custom attributes to work when applied onto the player or wearables + Fixed "slot ammo from damage" erroring when less than 1.0 is used + "slot ammo from damage" can now be used in reverse + "mod airblast stale" can now be used in reverse + Vaccinator uber variant now overrides passive variant + Dead Ringer no longer resists random crits + Increased buffer size for some string values from attributes + Weapon changes menu option now hides when weapon changes are disabled + Wearables now show in weapon change menu - Added missing description for some altered weapon logic - Holiday Punch now always crits vs bosses - Solemn Vow now heals allies on hit - All Medi-Guns now use "overheal expert" instead of "overheal bonus" - "restore health on kill" is now half as effective vs bosses - Cozy Camper now provides 1 ammo for every 240 damage dealt - "fists have radial buff" is worth more assist points - Added text explaining stun resistances and on kill effects - Reduced Pyro flamethrower and flaregun damage (x2.0 -> x1.5) - Reduced stickybomb launcher damage (x1.25 -> x1.0) - Fixed killstreak not always being intervals of 5 Misc: + Music without a name no longer show in Playlist menu + End round damage dealt message is now also displayed in chat + Removed round start siren noise - Removed Godlike modifier - Lag comp natives no longer error out if not setup yet - Fixed general problems (#214) (#215) (#216) (#223) (#229)
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In FreakFortressBat whenever a player was ubered by a medic, they gained crits as well in addition to the normal Uber.
Please bring this feature to Rewrite as well if possible! I would greatly appreciate it.
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