Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Request] Add crits on Uber #235

Closed
Kruphixx opened this issue Jan 12, 2025 · 0 comments · Fixed by #234
Closed

[Request] Add crits on Uber #235

Kruphixx opened this issue Jan 12, 2025 · 0 comments · Fixed by #234
Labels
enhancement New feature or request

Comments

@Kruphixx
Copy link

In FreakFortressBat whenever a player was ubered by a medic, they gained crits as well in addition to the normal Uber.

Please bring this feature to Rewrite as well if possible! I would greatly appreciate it.

@Kruphixx Kruphixx added the enhancement New feature or request label Jan 12, 2025
@Batfoxkid Batfoxkid linked a pull request Jan 12, 2025 that will close this issue
Batfoxkid added a commit that referenced this issue Jan 22, 2025
Highlights:
+ New DLC boss: Gray Mann
+ Can now use multiple player weapon changes and can swap between them
+ All third-party extensions and plugins are optional (but recommended
to have at-least required ones)
+ Added support for TFEconDynamic and VScripts

Bosses:
+ Synced weapon giving params from FF2 and Default Abilities (#217)
+ Added sound_full_rage (#219)
+ Added special_projectile_model (#220)
+ Jarate, Gas, Bleed, and Fire overlay is removed for bosses
+ ff2_boss_globalsounds is now replaced by being always enabled when
only one boss is present
+ Fixed no fall damage attribute not applying if the first boss weapon
was not a primary, secondary, or melee slot
+ Added new settings for rage_cloneattack
+ Adjusted who and what can be summoned through rage_cloneattack
+ Using a kill bind during the round decreases changes to spawn in
through rage_cloneattack
+ Teleport rage and abilities now respect respawn rooms in non-arena
gamemodes
+ Fixed clone invulnerability not being removed with certain movement
methods
+ Having a ragedamage of 1 now correctly shows infinite rage in the HUD
+ Backstab damage against minions are reduced by 33% but does not cause
recoil
+ Boss wearables now can be stripped of existing attributes
+ Being summoned now as a sound cue
- Reduced Saxton Hale's crit chance (x0.2 -> x0.15)
- Reduced Vagineer's crit chance (x0.15 -> x0.1)
- Increased Epic Scout's base damage (70 -> 90)
- Fixed stolen melees not being forced switched to new empty fist weapon
- Epic Scout now regenerates starting weapons when picking up a weapon
he can't hold
- Increased health gained from Epic Scout stealing Heavy's food item
(600 -> 1000)
- Epic Scout stealing a PDA no longer removes the builder's ownership
- Fixed Saxton Hale and Seeman duplicate entries
- Fixed FF2R_SetBossData making it possible to bypass certain hooks for
bosses
- Removing rage_cloneattack statuses are now delayed
- Removed "version_minor" and "version_stable" checks

Weapons:
+ Added "mod airblast rage" (#99)
+ "ubercharge_preserved_on_spawn_max" now starts the round with
ubercharge (#224)
+ Added "mod stun boss on hit" (#233)
+ Added "medigun charge adds crit boost" (#235)
+ Added "mod fire rate hit stale"
+ Added "mod reload time hit stale"
+ Added "mod rage loss on hit"
+ Added "jarate is rage loss"
+ Added working Sapper (inflicts -25% damage)
+ Market Gardens against bosses now show in the kill feed
+ Fixed "slot damage vs bosses" not working when coming from wearables
+ Adjusted "armor piercing" to match MvM logic
+ Allowed some custom attributes to work when applied onto the player or
wearables
+ Fixed "slot ammo from damage" erroring when less than 1.0 is used
+ "slot ammo from damage" can now be used in reverse
+ "mod airblast stale" can now be used in reverse
+ Vaccinator uber variant now overrides passive variant
+ Dead Ringer no longer resists random crits
+ Increased buffer size for some string values from attributes
+ Weapon changes menu option now hides when weapon changes are disabled
+ Wearables now show in weapon change menu
- Added missing description for some altered weapon logic
- Holiday Punch now always crits vs bosses
- Solemn Vow now heals allies on hit
- All Medi-Guns now use "overheal expert" instead of "overheal bonus"
- "restore health on kill" is now half as effective vs bosses
- Cozy Camper now provides 1 ammo for every 240 damage dealt
- "fists have radial buff" is worth more assist points
- Added text explaining stun resistances and on kill effects
- Reduced Pyro flamethrower and flaregun damage (x2.0 -> x1.5)
- Reduced stickybomb launcher damage (x1.25 -> x1.0)
- Fixed killstreak not always being intervals of 5

Misc:
+ Music without a name no longer show in Playlist menu
+ End round damage dealt message is now also displayed in chat
+ Removed round start siren noise
- Removed Godlike modifier
- Lag comp natives no longer error out if not setup yet
- Fixed general problems (#214) (#215) (#216) (#223) (#229)
Batfoxkid added a commit that referenced this issue Jan 22, 2025
Highlights:
+ New DLC boss: Gray Mann
+ Can now use multiple player weapon changes and can swap between them
+ All third-party extensions and plugins are optional (but recommended to have at-least required ones)
+ Added support for TFEconDynamic and VScripts

Bosses:
+ Synced weapon giving params from FF2 and Default Abilities (#217)
+ Added sound_full_rage (#219)
+ Added special_projectile_model (#220)
+ Jarate, Gas, Bleed, and Fire overlay is removed for bosses
+ ff2_boss_globalsounds is now replaced by being always enabled when only one boss is present
+ Fixed no fall damage attribute not applying if the first boss weapon was not a primary, secondary, or melee slot
+ Added new settings for rage_cloneattack
+ Adjusted who and what can be summoned through rage_cloneattack
+ Using a kill bind during the round decreases changes to spawn in through rage_cloneattack
+ Teleport rage and abilities now respect respawn rooms in non-arena gamemodes
+ Fixed clone invulnerability not being removed with certain movement methods
+ Having a ragedamage of 1 now correctly shows infinite rage in the HUD
+ Backstab damage against minions are reduced by 33% but does not cause recoil
+ Boss wearables now can be stripped of existing attributes
+ Being summoned now as a sound cue
- Reduced Saxton Hale's crit chance (x0.2 -> x0.15)
- Reduced Vagineer's crit chance (x0.15 -> x0.1)
- Increased Epic Scout's base damage (70 -> 90)
- Fixed stolen melees not being forced switched to new empty fist weapon
- Epic Scout now regenerates starting weapons when picking up a weapon he can't hold
- Increased health gained from Epic Scout stealing Heavy's food item (600 -> 1000)
- Epic Scout stealing a PDA no longer removes the builder's ownership
- Fixed Saxton Hale and Seeman duplicate entries
- Fixed FF2R_SetBossData making it possible to bypass certain hooks for bosses
- Removing rage_cloneattack statuses are now delayed
- Removed "version_minor" and "version_stable" checks

Weapons:
+ Added "mod airblast rage" (#99)
+ "ubercharge_preserved_on_spawn_max" now starts the round with ubercharge (#224)
+ Added "mod stun boss on hit" (#233)
+ Added "medigun charge adds crit boost" (#235)
+ Added "mod fire rate hit stale"
+ Added "mod reload time hit stale"
+ Added "mod rage loss on hit"
+ Added "jarate is rage loss"
+ Added working Sapper (inflicts -25% damage)
+ Market Gardens against bosses now show in the kill feed
+ Fixed "slot damage vs bosses" not working when coming from wearables
+ Adjusted "armor piercing" to match MvM logic
+ Allowed some custom attributes to work when applied onto the player or wearables
+ Fixed "slot ammo from damage" erroring when less than 1.0 is used
+ "slot ammo from damage" can now be used in reverse
+ "mod airblast stale" can now be used in reverse
+ Vaccinator uber variant now overrides passive variant
+ Dead Ringer no longer resists random crits
+ Increased buffer size for some string values from attributes
+ Weapon changes menu option now hides when weapon changes are disabled
+ Wearables now show in weapon change menu
- Added missing description for some altered weapon logic
- Holiday Punch now always crits vs bosses
- Solemn Vow now heals allies on hit
- All Medi-Guns now use "overheal expert" instead of "overheal bonus"
- "restore health on kill" is now half as effective vs bosses
- Cozy Camper now provides 1 ammo for every 240 damage dealt
- "fists have radial buff" is worth more assist points
- Added text explaining stun resistances and on kill effects
- Reduced Pyro flamethrower and flaregun damage (x2.0 -> x1.5)
- Reduced stickybomb launcher damage (x1.25 -> x1.0)
- Fixed killstreak not always being intervals of 5

Misc:
+ Music without a name no longer show in Playlist menu
+ End round damage dealt message is now also displayed in chat
+ Removed round start siren noise
- Removed Godlike modifier
- Lag comp natives no longer error out if not setup yet
- Fixed general problems (#214) (#215) (#216) (#223) (#229)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant