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Spring Cleaning 2025 #234
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Merged
Spring Cleaning 2025 #234
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- Admin Menu is now optional - DHooks is now optional - TF2Items is now optional - TFEconDynamic is now supported (as a TFCustomAttr replacement) - VScripts is now supported (as a TF2Attributes replacement) - Fixed "slot damage vs bosses" not working when coming from wearables - Adjusted "armor piercing" to match MvM logic - Market Gardens against bosses now show in the kill feed - Allowed most custom attributes to work when applied onto the player or wearables - Fixed "slot ammo from damage" erroring when less than 1.0 is used - "slot ammo from damage" can now be used in reverse - "mod airblast stale" can now be used in reverse - Vaccinator uber variant now overrides passive variant - Dead Ringer no longer resists random crits - Increased buffer size for some string values from attributes - Added "mod fire rate hit stale" - Added "mod reload time hit stale" - Fixed no fall damage attribute not applying if the first boss weapon was not a primary, secondary, or melee slot - Weapon changes menu option now hides when disabled - Synced weapon giving params from FF2 and Default Abilities
- Added special_projectile_model - Reduced Saxton Hale's crit chance by 25% - Reduced Vagineer's crit chance by 33% - Added working Sapper (inflicts -25% damage) - ff2_boss_globalsounds is now replaced by being always enabled when only one boss is present - Various GitHub issues fixed
This was
linked to
issues
Jan 12, 2025
- Added missing description for some altered weapon logic - Holiday Punch now always crits vs bosses - Solemn Vow now heals allies on hit - All Medi-Guns now use "overheal expert" instead of "overheal bonus" - "ubercharge_preserved_on_spawn_max" now starts the round with ubercharge - "restore health on kill" is now half as effective vs bosses - Added "mod airblast rage"
This was
linked to
issues
Jan 12, 2025
- Jarate overlay is removed for bosses - Cozy Camper now provides 1 ammo for every 240 damage dealt - "fists have radial buff" is worth more assist points - Added "mod stun boss on hit" - Added "mod rage loss on hit" - Added "jarate is rage loss" - Added text explaining stun resistances and on kill effects - Increased Epic Scout's base damage (70 -> 90) - Fixed stolen melees not being forced switched to new empty fist weapon - Epic Scout now regenerates starting weapons when picking up a weapon he can't hold - Increased health gained from Epic Scout stealing Heavy's food item (600 -> 1000) - Epic Scout stealing a PDA no longer removes the builder's ownership
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Highlights:
Bosses:
Weapons:
Misc: