cFixes 1.4.0.1
For BATTLETECH 1.4.0
Requires ModTek 6.1
Instructions:
For older versions - Delete old cFixes folder in BATTLETECH\Mods
Copy cFixes-1.4.0 in to the BATTLETECH\Mods folder.
Make sure to remove the old cFixes folder, certain files have new stock values added in 1.4.0 and old releases would undo them. We have also moved to using the new ModTek merge features and file structures have changed. Initial load times have increased with additional files, over 250 .jsons are now corrected. After the initial load, ModTek's cache takes care of it.
Major New Features:
Corrected pilotdefs for all enemy NPCs -
Every pilot short of the Backers/Ronin were build against an older version of the game and are missing passive traits like Overheat Limit Increases and Recoil Reductions. Some story pilots have more than the legal amount of abilities, that has been left in place in addition to normalizing their passive traits where missing.
HotFix for AI Assert Stun Lock a.k.a "Phantom 'Mech Ability" -
A player controlled, Sure Foot Pilot with 10 in piloting could earn 7 Pips of evasion, the game only defines 6 and this would stun lock the AI in to inaction until a Sensor Lock pilot is found. Mpstark was able to narrow this down to the CombatGameConstants only defining 6 levels of Evasion and suggested a work around. You can now "officially" earn 7 Pips without breaking the AI. Thanks for all you have done Mpstark!
Updated Versioning-
We've adapted JK's versioning method of first defining the BATTLETECH version this was build for (1.4.0) and then adding one more digit for our mod "1.4.0.1" and as the last release of cFixes was 1.4.0, this happens to line up with BATTLETECH 1.4.0 and allows a fairly seamless transition.
In addition to the large fixes, a number of smaller typos, formatting errors and missing amounts have been fixed. Overall, cFixes has grown to over 260 fixes to the stock .json files. If you find any errors in these, or stock files we have missed, let us know.