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Update block-components.md
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QuazChick authored Jan 6, 2025
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4 changes: 2 additions & 2 deletions docs/blocks/block-components.md
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Expand Up @@ -396,6 +396,7 @@ Configuration of your block's rendering, including textures and lighting.

- All instances must have the same render method.
- Block faces will unconditionally darken if intersecting another block.
- The texture on the `down` face is used for destruction particles.

Material instances can be combined with `RP/blocks.json` entries to create blocks which exhibit opaque-like properties. This is primarily used to enable face culling on [custom glass blocks](/blocks/custom-glass-blocks).

Expand Down Expand Up @@ -425,8 +426,7 @@ Render methods essentially control how a block appears in the world, much like e

```json
"minecraft:material_instances": {
// '*' instance required - default instance for your block (also used for destruction particles)
// Wildcards follow render controller syntax
// '*' instance required - default instance for cube faces
// Instance names 'up', 'down', 'north', 'east', 'south' and 'west' are built in
"*": {
"texture": "texture_name", // Shortname defined in `RP/textures/terrain_textures.json`
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