title | description |
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Rigid accessory export settings |
Use the appropriate export settings in Maya and Blender to generate Studio-ready .fbx files. |
Export your rigid accessory model as a .fbx
or .gltf
file to take advantage of all of Studio's 3D import features. These file types contains mesh and texture data you need to later import into Studio.
- If you are creating a layered clothing accessory, ensure that your model follows layered clothing specifications and use the layered clothing export settings.
- If you are creating an avatar character model, ensure that your model follows character specifications and use the character body export settings.
- If you are creating a generic mesh, ensure that your model follows Roblox's general specifications and use the general export settings.
Before exporting a mesh from Blender, make sure either your Scene Properties > Unit Scale to .01
or your export Transform > Scale is set to .01
(step 4) to ensure similar .fbx
scaling within Studio.
To export the .fbx
file in Blender:
-
In the topbar, click File. A pop-up menu displays.
-
Select Export, then FBX (.fbx). The Blender File View window displays.
-
On the right-hand side, change the Path Mode property to Copy, then toggle the Embed Textures button.
-
If your project doesn't already have .01 scene unit scaling, set the Transform > Scale to
.01
. -
Click the Export FBX button.
-
After exporting, use Studio's 3D Importer to import your model and the Accessory Fitting Tool to convert the model into an accessory.
- In the topbar, click File. A pop-up menu displays.
- Select Export All. The Export All window displays.
- Near the bottom of the window, click the Files of type dropdown, then select FBX export.
- On the right-hand side of the window, navigate to the Options... section.
- In the Geometry section, enable Smooth Mesh and Referenced Asset Content.
- In the Animation section, disable Animation.
- If you need to import textures as a
.png
, in the Embed Media section, enable Embed Media. - In the Advanced Options section,
- Navigate to Units, then enable Automatic.
- Navigate to Axis Conversion, then set the Up Axis property to Y.
- Navigate to FBX File Format, then set the Type property to Binary, and the Version property to FBX 2020.
- Click the Export All button.
- After exporting, use Studio's 3D Importer to import your model and the Accessory Fitting Tool to convert the model into an accessory.