Skip to content

Latest commit

 

History

History
57 lines (43 loc) · 3.6 KB

export-settings.md

File metadata and controls

57 lines (43 loc) · 3.6 KB
title description
Rigid accessory export settings
Use the appropriate export settings in Maya and Blender to generate Studio-ready .fbx files.

Export your rigid accessory model as a .fbx or .gltf file to take advantage of all of Studio's 3D import features. These file types contains mesh and texture data you need to later import into Studio.

If you have any modifiers to your mesh or project objects, make sure to apply or delete them before export.

Before exporting a mesh from Blender, make sure either your Scene Properties > Unit Scale to .01 or your export Transform > Scale is set to .01 (step 4) to ensure similar .fbx scaling within Studio.

To export the .fbx file in Blender:

  1. In the topbar, click File. A pop-up menu displays.

  2. Select Export, then FBX (.fbx). The Blender File View window displays.

  3. On the right-hand side, change the Path Mode property to Copy, then toggle the Embed Textures button.

  4. If your project doesn't already have .01 scene unit scaling, set the Transform > Scale to .01.

  5. Click the Export FBX button.

  6. After exporting, use Studio's 3D Importer to import your model and the Accessory Fitting Tool to convert the model into an accessory.

To export a mesh in Maya as a `.fbx` file:
  1. In the topbar, click File. A pop-up menu displays.
  2. Select Export All. The Export All window displays.
  3. Near the bottom of the window, click the Files of type dropdown, then select FBX export.
  4. On the right-hand side of the window, navigate to the Options... section.
  5. In the Geometry section, enable Smooth Mesh and Referenced Asset Content.
  6. In the Animation section, disable Animation.
  7. If you need to import textures as a .png, in the Embed Media section, enable Embed Media.
  8. In the Advanced Options section,
    • Navigate to Units, then enable Automatic.
    • Navigate to Axis Conversion, then set the Up Axis property to Y.
    • Navigate to FBX File Format, then set the Type property to Binary, and the Version property to FBX 2020.
  9. Click the Export All button.
  10. After exporting, use Studio's 3D Importer to import your model and the Accessory Fitting Tool to convert the model into an accessory.