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export-settings.md

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Character body export settings
Use the appropriate export settings in Maya and Blender to generate Studio-ready .fbx files.

Export your model as a .fbx or .gltf to take advantage of all of Studio's 3D import features. When rigging or skinning a layerable model, these file types contains all the mesh and texture data, including the rig and influence data, you need to later import into Studio.

Check that your model meets Roblox's avatar character specifications before exporting to ensure Studio compatibility.

If you are using Roblox's avatar template files, you must perform the [cleanup steps](../../art/characters/creating/combine-head-geometry.md) in order for the assets to properly validate.

Before exporting a mesh from Blender, make sure either your Scene Properties > Unit Scale to .01 or your export Transform > Scale is set to .01 (step 4) to ensure similar .fbx scaling within Studio.

To export the .fbx file in Blender:

  1. In the topbar, click File. A pop-up menu displays.

  2. Select Export, then FBX (.fbx). The Blender File View window displays.

  3. On the right-hand side, change the Path Mode property to Copy, then toggle the Embed Textures button.

  4. If your project doesn't already have .01 scene unit scaling, set the Transform > Scale to .01.

  5. Under the Armature section, disable Add Leaf Bones.

  6. Enable Bake Animation. Avatar characters with facial animation data require animation data.


  7. Click the Export FBX button.

  8. After exporting, use Studio's 3D importer to import your model. See Test characters in Studio for additional importing and testing information

To export a mesh in Maya as a `.fbx` file:
  1. In the topbar, click File. A pop-up menu displays.
  2. Select Export All. The Export All window displays.
  3. Near the bottom of the window, click the Files of type dropdown, then select FBX export.
  4. On the right-hand side of the window, navigate to the Options... section.
  5. In the Geometry section, enable Smooth Mesh and Referenced Asset Content.
  6. In the Animation section, enable Animation. Avatar characters with facial animation data require animation data.
  7. If you need to import textures as a .png, in the Embed Media section, enable Embed Media.
  8. In the Advanced Options section,
    • Navigate to Units, then enable Automatic.
    • Navigate to Axis Conversion, then set the Up Axis property to Y.
    • Navigate to FBX File Format, then set the Type property to Binary, and the Version property to FBX 2020.
  9. Click the Export All button.
  10. After exporting, use Studio's 3D importer to import your model. See Test characters in Studio for additional importing and testing information.