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Merge pull request #22 from OGSR/v2.1
Import OpenXRay changes
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name: Main Workflow | ||
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on: | ||
push: | ||
pull_request: | ||
release: | ||
types: | ||
- created | ||
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jobs: | ||
build: | ||
if: "!contains(github.event.head_commit.message, '[skip ci]') || github.event_name == 'release'" | ||
runs-on: windows-latest | ||
strategy: | ||
fail-fast: false | ||
matrix: | ||
Configuration: [Release] | ||
Platform: [x86, x64] | ||
steps: | ||
- uses: actions/[email protected] | ||
with: | ||
fetch-depth: 0 | ||
- name: Setup MSBuild | ||
uses: microsoft/[email protected] | ||
- name: MSBuild | ||
shell: cmd | ||
run: | | ||
set APPVEYOR_BUILD_VERSION=2.1.${{ github.run_number }} | ||
msbuild LuaJIT.sln /t:Rebuild /p:Configuration=${{ matrix.Configuration }} /p:Platform=${{ matrix.Platform }} | ||
- name: Prepare artifacts | ||
shell: cmd | ||
run: | | ||
set APPVEYOR_BUILD_VERSION=2.1.${{ github.run_number }} | ||
set CONFIGURATION=${{ matrix.Configuration }} | ||
set PLATFORM=${{ matrix.Platform }} | ||
set ARTIFACT_NAME=LuaJIT_%PLATFORM%_%APPVEYOR_BUILD_VERSION%_%CONFIGURATION%.7z | ||
cd bin\%PLATFORM%\ | ||
7z a -t7z -m0=LZMA2:d=96m:fb=273 -mx=9 -mmt=2 ..\..\%ARTIFACT_NAME% .\ | ||
- name: Upload OGSR artifact | ||
uses: actions/[email protected] | ||
with: | ||
name: LuaJIT_${{ matrix.Platform }}_2.1.${{ github.run_number }}_${{ matrix.Configuration }}.7z | ||
path: .\LuaJIT_${{ matrix.Platform }}_2.1.${{ github.run_number }}_${{ matrix.Configuration }}.7z | ||
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- name: Upload release asset | ||
if: github.event_name == 'release' | ||
uses: tanyagray/[email protected] | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
with: | ||
upload_url: ${{ github.event.release.upload_url }} | ||
asset_path: .\LuaJIT_${{ matrix.Platform }}_2.1.${{ github.run_number }}_${{ matrix.Configuration }}.7z | ||
asset_name: LuaJIT_${{ matrix.Platform }}_2.1.${{ github.run_number }}_${{ matrix.Configuration }}.7z | ||
asset_content_type: application/zip |
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*.[oa] | ||
*.so | ||
*.obj | ||
*.lib | ||
# Precompiled Headers | ||
*.ipch | ||
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# Всякий ненужный мусор: | ||
*.VC.* | ||
*.suo | ||
*.user | ||
*.exp | ||
*.dll | ||
*.exe | ||
*.manifest | ||
*.dmp | ||
*.swp | ||
.tags | ||
*.aps | ||
*.TMP | ||
*.ilk | ||
*.pdb | ||
*.log | ||
*.cache | ||
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# Windows image file caches | ||
Thumbs.db | ||
ehthumbs.db | ||
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# Folder config file | ||
Desktop.ini | ||
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# Recycle Bin used on file shares | ||
$RECYCLE.BIN/ | ||
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/.vs | ||
/bin* |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 15 | ||
VisualStudioVersion = 15.0.27703.2026 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LuaJIT", "src\luajit.vcxproj", "{632AEEB6-DC06-4E15-9551-B2B09A4B73C5}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Release|x64 = Release|x64 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{632AEEB6-DC06-4E15-9551-B2B09A4B73C5}.Release|x64.ActiveCfg = Release|x64 | ||
{632AEEB6-DC06-4E15-9551-B2B09A4B73C5}.Release|x64.Build.0 = Release|x64 | ||
{632AEEB6-DC06-4E15-9551-B2B09A4B73C5}.Release|x86.ActiveCfg = Release|Win32 | ||
{632AEEB6-DC06-4E15-9551-B2B09A4B73C5}.Release|x86.Build.0 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {E503F366-872D-4DD2-B2D9-29DFEE61E729} | ||
EndGlobalSection | ||
EndGlobal |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup Label="ProjectConfigurations"> | ||
<ProjectConfiguration Include="Release|Win32"> | ||
<Configuration>Release</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|x64"> | ||
<Configuration>Release</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
</ItemGroup> | ||
<PropertyGroup Label="Globals"> | ||
<ProjectGuid>{632AEEB6-DC06-4E15-9551-B2B09A4B73C5}</ProjectGuid> | ||
<Keyword>MakeFileProj</Keyword> | ||
<ProjectName>LuaJIT</ProjectName> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
<PropertyGroup Label="Configuration"> | ||
<ConfigurationType>Makefile</ConfigurationType> | ||
<UseDebugLibraries>false</UseDebugLibraries> | ||
<PlatformToolset>v143</PlatformToolset> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
<ImportGroup Label="ExtensionSettings"> | ||
</ImportGroup> | ||
<ImportGroup Label="Shared"> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<PropertyGroup Label="UserMacros" /> | ||
<PropertyGroup> | ||
<NMakeOutput>..\bin\$(PlatformShortName)\LuaJIT.dll</NMakeOutput> | ||
<NMakeBuildCommandLine> | ||
if not exist "..\bin\$(PlatformShortName)\LuaJIT.dll" ( | ||
call msvcbuild_new.bat $(PlatformShortName) | ||
) | ||
</NMakeBuildCommandLine> | ||
<NMakeReBuildCommandLine> | ||
RD /S/Q ..\bin | ||
call msvcbuild_new.bat $(PlatformShortName) | ||
</NMakeReBuildCommandLine> | ||
<NMakeCleanCommandLine>RD /S/Q ..\bin</NMakeCleanCommandLine> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
<ImportGroup Label="ExtensionTargets"> | ||
</ImportGroup> | ||
</Project> |
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@rem Script to build LuaJIT with MSVC. | ||
@rem Copyright (C) 2005-2023 Mike Pall. See Copyright Notice in luajit.h | ||
@rem | ||
@rem Either open a "Visual Studio .NET Command Prompt" | ||
@rem (Note that the Express Edition does not contain an x64 compiler) | ||
@rem -or- | ||
@rem Open a "Windows SDK Command Shell" and set the compiler environment: | ||
@rem setenv /release /x86 | ||
@rem -or- | ||
@rem setenv /release /x64 | ||
@rem | ||
@rem Then cd to this directory and run this script. | ||
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@if not defined INCLUDE goto :FAIL | ||
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@setlocal | ||
@set LJCOMPILE=cl /nologo /MP /Zi /c /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE /D_CRT_STDIO_INLINE=__declspec(dllexport)__inline | ||
@set LJLINK=link /nologo /DEBUG | ||
@set LJMT=mt /nologo | ||
@set LJLIB=lib /nologo /nodefaultlib | ||
@set DASMDIR=..\dynasm | ||
@set DASM=%DASMDIR%\dynasm.lua | ||
@set LJTARGETARCH=%1 | ||
@set DASC=vm_%LJTARGETARCH%.dasc | ||
@set LJBINPATH=..\bin\ | ||
@if defined LJTARGETARCH ( | ||
@set LJBINPATH=%LJBINPATH%%LJTARGETARCH%\ | ||
) | ||
@if not exist %LJBINPATH% ( | ||
@mkdir %LJBINPATH% | ||
) | ||
@set LJDLLNAME=%LJBINPATH%LuaJIT.dll | ||
@set LJLIBNAME=%LJBINPATH%LuaJIT.lib | ||
@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c | ||
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%LJCOMPILE% host\minilua.c | ||
@if errorlevel 1 goto :BAD | ||
%LJLINK% /out:minilua.exe minilua.obj | ||
@if errorlevel 1 goto :BAD | ||
if exist minilua.exe.manifest^ | ||
%LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe | ||
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@set DASMFLAGS=-D WIN -D JIT -D FFI -D P64 | ||
@set LJARCH=x64 | ||
@minilua | ||
@if errorlevel 8 goto :X64 | ||
@set DASMFLAGS=-D WIN -D JIT -D FFI | ||
@set LJARCH=x86 | ||
:X64 | ||
@set LJCOMPILE=%LJCOMPILE% /DLUAJIT_ENABLE_GC64 | ||
minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC% | ||
@if errorlevel 1 goto :BAD | ||
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git show -s --format="%%ct" >luajit_relver.txt | ||
minilua host\genversion.lua | ||
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%LJCOMPILE% /I "." /I %DASMDIR% host\buildvm*.c | ||
@if errorlevel 1 goto :BAD | ||
%LJLINK% /out:buildvm.exe buildvm*.obj | ||
@if errorlevel 1 goto :BAD | ||
if exist buildvm.exe.manifest^ | ||
%LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe | ||
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buildvm -m peobj -o lj_vm.obj | ||
@if errorlevel 1 goto :BAD | ||
buildvm -m bcdef -o lj_bcdef.h %ALL_LIB% | ||
@if errorlevel 1 goto :BAD | ||
buildvm -m ffdef -o lj_ffdef.h %ALL_LIB% | ||
@if errorlevel 1 goto :BAD | ||
buildvm -m libdef -o lj_libdef.h %ALL_LIB% | ||
@if errorlevel 1 goto :BAD | ||
buildvm -m recdef -o lj_recdef.h %ALL_LIB% | ||
@if errorlevel 1 goto :BAD | ||
buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB% | ||
@if errorlevel 1 goto :BAD | ||
buildvm -m folddef -o lj_folddef.h lj_opt_fold.c | ||
@if errorlevel 1 goto :BAD | ||
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@if "%2" neq "debug" goto :NODEBUG | ||
@shift | ||
@set LJLINK=%LJLINK% /opt:ref /opt:icf /incremental:no | ||
:NODEBUG | ||
@if "%2"=="amalg" goto :AMALGDLL | ||
@if "%2"=="static" goto :STATIC | ||
%LJCOMPILE% /MD /DLUA_BUILD_AS_DLL lj_*.c lib_*.c | ||
@if errorlevel 1 goto :BAD | ||
%LJLINK% /DLL /out:%LJDLLNAME% lj_*.obj lib_*.obj | ||
@if errorlevel 1 goto :BAD | ||
@goto :MTDLL | ||
:STATIC | ||
%LJCOMPILE% lj_*.c lib_*.c | ||
@if errorlevel 1 goto :BAD | ||
%LJLIB% /OUT:%LJLIBNAME% lj_*.obj lib_*.obj | ||
@if errorlevel 1 goto :BAD | ||
@goto :MTDLL | ||
:AMALGDLL | ||
%LJCOMPILE% /MD /DLUA_BUILD_AS_DLL ljamalg.c | ||
@if errorlevel 1 goto :BAD | ||
%LJLINK% /DLL /out:%LJDLLNAME% ljamalg.obj lj_vm.obj | ||
@if errorlevel 1 goto :BAD | ||
:MTDLL | ||
if exist %LJDLLNAME%.manifest^ | ||
%LJMT% -manifest %LJDLLNAME%.manifest -outputresource:%LJDLLNAME%;2 | ||
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%LJCOMPILE% luajit.c | ||
@if errorlevel 1 goto :BAD | ||
%LJLINK% /out:%LJBINPATH%Lua_JIT.exe luajit.obj %LJLIBNAME% | ||
@if errorlevel 1 goto :BAD | ||
if exist %LJBINPATH%Lua_JIT.exe.manifest^ | ||
%LJMT% -manifest %LJBINPATH%Lua_JIT.exe.manifest -outputresource:%LJBINPATH%Lua_JIT.exe | ||
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if not exist %LJBINPATH%lua\*.* ( | ||
md %LJBINPATH%lua\ | ||
) | ||
if not exist %LJBINPATH%lua\jit\*.* ( | ||
md %LJBINPATH%lua\jit\ | ||
) | ||
copy /Y jit\*.* %LJBINPATH%lua\jit\ | ||
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@del *.obj *.manifest minilua.exe minilua.exp minilua.lib buildvm.exe buildvm.exp buildvm.lib jit\vmdef.lua | ||
@del host\buildvm_arch.h | ||
@del lj_bcdef.h lj_ffdef.h lj_libdef.h lj_recdef.h lj_folddef.h | ||
@echo. | ||
@echo === Successfully built LuaJIT for Windows/%LJARCH% === | ||
@goto :END | ||
:BAD | ||
@echo. | ||
@echo ******************************************************* | ||
@echo *** Build FAILED -- Please check the error messages *** | ||
@echo ******************************************************* | ||
@goto :END | ||
:FAIL | ||
@echo You must open a "Visual Studio .NET Command Prompt" to run this script | ||
:END |