Fix incorrect pointer math in SpriteContentsInterpolationMixin #2185
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The pointer math in
SpriteContentsInterpolationMixin
doesn't correctly handle textures wheresrc.getWidth() > width
orcurX, nextX > 0
. This PR fixes that by calculating the pointer for each line of the image instead of just once outside the main mixing loop. As a side effect, the code is a bit easier to reason about.A test resource pack is attached that reproduces the issue with the
minecraft:paper
item.testpack.zip