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uploaded the complete code directory. Gitignored creds.h but added a default creds_default.h for variables understanding.
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Carbonautics committed Jul 23, 2021
1 parent ec0da10 commit 01aae6a
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8 changes: 8 additions & 0 deletions .gitignore
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch


creds.h
7 changes: 7 additions & 0 deletions .vscode/extensions.json
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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}
39 changes: 39 additions & 0 deletions include/README
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This directory is intended for project header files.

A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.

```src/main.c

#include "header.h"

int main (void)
{
...
}
```

Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.

In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.

Read more about using header files in official GCC documentation:

* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes

https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
46 changes: 46 additions & 0 deletions lib/README
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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.

The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").

For example, see a structure of the following two libraries `Foo` and `Bar`:

|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c

and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>

int main (void)
{
...
}

```

PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.

More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html
18 changes: 18 additions & 0 deletions platformio.ini
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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html

[env:nodemcuv2]
platform = espressif8266
board = nodemcuv2
framework = arduino
monitor_speed = 115200
lib_deps =
mobizt/Firebase ESP8266 Client@^3.2.2
firebaseextended/FirebaseArduino@^0.1
23 changes: 23 additions & 0 deletions src/creds_default.h
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#include <Arduino.h>
#include <ESP8266WiFi.h>
#include <ESP8266HTTPClient.h>
#include <FirebaseESP8266.h>

// Variables for main.cpp //
unsigned long sendDataPrevMillis = 0;
#define irPin D0
#define ldrPin A0
int occupied;
#define Fan D6
int val1;
#define light D7
int val2;
#define TV D8
int val3;

#define Firebase_host "endpoint"
#define Firebase_auth "auth_ID"

#define wifi_ssid ""
#define wifi_pass ""
// #define wifi_pass "Sy#Crbtx@900890"
105 changes: 105 additions & 0 deletions src/main.cpp
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#include "creds.h"

const char *ssid = wifi_ssid;
const char *pass = wifi_pass;
const char *fb_host = Firebase_host;
const char *fb_auth = Firebase_auth;

int prevInput = 0;

FirebaseData fbdo1;
FirebaseData fbdo2;
FirebaseData fbdo3;
FirebaseData fbdo_occupied;

void firebasereconnect()
{
Serial.println("Trying to reconnect");
Firebase.begin(fb_host, fb_auth);
}

void setup() {
// put your setup code here, to run once:
Serial.begin(115200);
//Setup Pinmodes
pinMode(irPin, INPUT);
pinMode(ldrPin, INPUT);

pinMode(Fan, OUTPUT);
pinMode(light, OUTPUT);
pinMode(TV, OUTPUT);

//Setup WiFi
WiFi.begin(ssid,pass);
Serial.print("Connecting to SSID: ");Serial.println(ssid);
while (WiFi.status()!=WL_CONNECTED){
Serial.print(".");
delay(500);
}
Serial.println();
Serial.print("Connected:");
Serial.println(WiFi.localIP());
delay(100);

//Setup Firebase interface
Firebase.begin(fb_host,fb_auth);
Firebase.reconnectWiFi(true);
}

void loop() {
// put your main code here, to run repeatedly:
if (Firebase.ready() && (millis() - sendDataPrevMillis > 15000 || sendDataPrevMillis == 0)) // 15sec delay
{
sendDataPrevMillis = millis();

int ldr = analogRead(ldrPin);
Serial.print("LDR: ");Serial.println(ldr);

Firebase.getString(fbdo1,"S1");
val1 = fbdo1.stringData().toInt(); //Reading the value of the varialble Status from the firebase

if(val1==1) // If, the Status is 1, turn on the Fan
{
digitalWrite(Fan,HIGH);
Serial.println("Fan ON");
}
else if(val1==0) // If, the Status is 0, turn Off the Fan
{
digitalWrite(Fan,LOW);
Serial.println("Fan OFF");
}

Firebase.getString(fbdo2, "S2");
val2=fbdo2.stringData().toInt(); //Reading the value of the varialble Status from the firebase

if(val2==1) // If, the Status is 1, turn on the Light
{
digitalWrite(TV,HIGH);
Serial.println("TV ON");
}
else if(val2==0) // If, the Status is 0, turn Off the Light
{
digitalWrite(TV,LOW);
Serial.println("TV OFF");
}

Firebase.getString(fbdo3, "S3");
val3 = fbdo3.stringData().toInt();

if(ldr <= 300 && val3==0)
{
digitalWrite(light,LOW);
Serial.println("Lights OFF");
}
if( ldr <=300 && val3 == 1)
{
digitalWrite(light,HIGH);
Serial.println("Lights ON");
}
else if(ldr > 300 || val3==0)
{
digitalWrite(light,LOW);
Serial.println("Lights OFF");
}
}
}
11 changes: 11 additions & 0 deletions test/README
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This directory is intended for PlatformIO Unit Testing and project tests.

Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.

More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html

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