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Cesium for Unreal v1.8.0

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@kring kring released this 01 Dec 05:37
· 3669 commits to main since this release

v1.8.0 - 2021-12-01

This release includes support for Unreal Engine v4.26 and v4.27. Please select the appropriate ZIP for your version.

Additions 🎉
  • Cesium3DTileset now has options for enabling custom depth and stencil buffer.
  • Added CesiumDebugColorizeTilesRasterOverlay to visualize how a tileset is divided into tiles.
  • Added Log Selection Stats debug option to the Cesium3DTileset Actor.
  • Exposed raster overlay properties to Blueprints, so that overlays can be created and manipulated with Blueprints.
Fixes 🔧
  • Cesium for Unreal now does a much better job of releasing memory when the Unreal Engine garbage collector is not active, such as in the Editor.
  • Fixed a bug that could cause an incorrect field-of-view angle to be used for tile selection in the Editor.
  • Fixed a bug that caused GlobeAwareDefaultPawn (and its derived classes, notably DynamicPawn) to completely ignore short flights.

In addition to the above, this release updates cesium-native from v0.9.0 to v0.10.0. See the changelog for a complete list of changes in cesium-native.