Cesium for Unreal v1.8.0
v1.8.0 - 2021-12-01
This release includes support for Unreal Engine v4.26 and v4.27. Please select the appropriate ZIP for your version.
Additions 🎉
Cesium3DTileset
now has options for enabling custom depth and stencil buffer.- Added
CesiumDebugColorizeTilesRasterOverlay
to visualize how a tileset is divided into tiles. - Added
Log Selection Stats
debug option to theCesium3DTileset
Actor. - Exposed raster overlay properties to Blueprints, so that overlays can be created and manipulated with Blueprints.
Fixes 🔧
- Cesium for Unreal now does a much better job of releasing memory when the Unreal Engine garbage collector is not active, such as in the Editor.
- Fixed a bug that could cause an incorrect field-of-view angle to be used for tile selection in the Editor.
- Fixed a bug that caused
GlobeAwareDefaultPawn
(and its derived classes, notablyDynamicPawn
) to completely ignore short flights.
In addition to the above, this release updates cesium-native from v0.9.0 to v0.10.0. See the changelog for a complete list of changes in cesium-native.