Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Synchronize Repository w/ Past Commits #1

Open
wants to merge 24 commits into
base: master
Choose a base branch
from

Conversation

xCENTx
Copy link
Contributor

@xCENTx xCENTx commented Jan 31, 2024

join the discord for easier and better Communication https://discord.gg/q6vx2Vb4w8

If you do not intend on maintaining this repository please transfer ownership to me ... as most of the updating has been done by myself and I intend to keep pushing forward with releases.

We are in works of combining xbox and steam versions with an included launcher as well.
Check master-post-nuclear , that will get merged after this is merged

eltociear and others added 24 commits January 29, 2024 00:02
Indentifier -> Identifier
PROJECT SETTINGS
- Additional Options "/bigobj" for debug builds
- Output directory relocated to solution directory "/bin"
- include "ProjDir" as an additional include directory for debug builds

FEATURES
- adjust params for some functions to include default values
- relocate functions from Menu to Features for clarity
- included comments

ISSUES
- SpeedHack is causing a crash if toggled while loading from main menu
- Database Tab is causing a crash due to "Config.Update"
- Initialize GObjects with Config initialization
- GetDistanceToActor implementation
- pointers to both imgui context & imgui viewport
- watermark

~squish-
- watermark
- update toolset to v143
Update HeadMountedDisplay_functions.cpp
…'t crash at the menu.

Added dying check to ReviveLocalPlayer, so that it actually revives them.
Added proper item list and searcher database that isn't a giant mess.
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
Static Library SDK & Fullbright
fixed mismatch platform toolset (v142 & v143 )
remove static library from repositry

fix debug esp

GetAllActorsofType was exiting early do to branch statement
# FEATURES
- Teleport Pals to crosshair
- Waypoints ( add by name & rendering )

# HELPERS
- Get Party Pals
- Get class pointer by blueprint name
- Forge Actors ( set position , height, angle )

# FIXES
- Fixed modify attack
- Fixed Uninject DLL crash
# FEATURES
- Death Aura ( distance, dmg amount , scalar, vFx )
- Debug print engine globals
- attempt restore default values for some toggles

# PROJECT
- include SDK solution to base project
- prevent accidentally killing cast pal
Added Infinite Ammo and Semi-Godmode.
Additional Features & Optimizations
functions already existed
 Enhance Code Modularity and Readability
Fixed PalworldSDK outputting to the wrong directory.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants