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wording and hotkey fix
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GirlInPurple committed Dec 4, 2023
1 parent 990a1ec commit eeeb72d
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -60,7 +60,7 @@ This makes riding horses around path blocks way less frustrating.

Normally Horses will sink in water when you are riding them.\
This makes you float on the surface as if they weren't mounted.\
The default configs turn this ability off for skeleton and zombie horses, and camels.\
The default configs turns this ability off for skeleton and zombie horses, and camels.\
Have you ever seen a camel swim? I think not!

</details>
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2 changes: 1 addition & 1 deletion src/main/java/net/F53/HorseBuff/ClientInit.java
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Expand Up @@ -11,7 +11,7 @@ public class ClientInit implements ClientModInitializer {
public static KeyBinding horsePlayerInventory = KeyBindingHelper.registerKeyBinding(new KeyBinding(
"text.HorseBuff.keybinding.horsePlayerInventory",
InputUtil.Type.KEYSYM,
GLFW.GLFW_MOD_ALT,
GLFW.GLFW_KEY_LEFT_ALT,
"text.HorseBuff.keybinding.category"
));

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2 changes: 1 addition & 1 deletion src/main/resources/assets/horsebuff/lang/en_us.json
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Expand Up @@ -33,7 +33,7 @@
"text.autoconfig.HorseBuff.option.swimCamel": "Camels Swim",
"text.autoconfig.HorseBuff.option.swimCamel.@Tooltip": "Yes - Lets camels swim when you are riding them.\nNo - Camels sink when you ride them in water (vanilla behavior)",

"text.autoconfig.HorseBuff.option.swimDead": "Horse, Mules, and Donkeys Swim",
"text.autoconfig.HorseBuff.option.swimDead": "Undead Horses Swim",
"text.autoconfig.HorseBuff.option.swimDead.@Tooltip": "Yes - Lets Skeleton and Zombie horses swim when you are riding them.\nNo - Skeleton and Zombie horses sink when you ride them in water (vanilla behavior)",

"text.autoconfig.HorseBuff.option.pitchFade": "Horse Fade",
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