- Adventure-Mode type land protection
- Administrative / dev mode for testing
- New player auto-empire generation
- Alliance and enemy options
- Grid based building and world modification
- Includes player-structures and natural structures
- More predictable terrain generation to prevent ugly worlds
- Basic new mob AI
- Villagers to preform mining, farming, building, etc
- Skeletons and other mobs as militia, archers, etc
- Trading and trade routes
- Building interaction based commands and actions
- Resource management as a conflict of space and delivery
- Villager assignment based on required tasks and quotas
- Combat unit functions and controls managed by Combat Leaders
- Control Combat Leader by playing as the selected unit, interchangeable on death or by choice
- Menu based commands and actions
- Resource management controlled in menu or stats
- Villager assignment and actions given via menu
- Combat unit functions and controls given via menu
- Fog of War / peek protection
- Grass degrades into path when walked on
- Resource delivery with mule/cart
- Alternate building styles