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# Build Github Action, to run a test build on all targets | ||
# (Linux, Blit, MacOS, Visual Studio) when the project is checked in. | ||
# | ||
# Thanks in large part to the phenomenal examples of DaftFreak. | ||
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name: Build | ||
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on: | ||
push: | ||
branches: | ||
- '**' # only run on branches | ||
pull_request: | ||
release: | ||
types: [published] | ||
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env: | ||
BUILD_TYPE: Release | ||
EM_VERSION: 2.0.18 # Emscripten version | ||
EM_CACHE_FOLDER: 'emsdk-cache' # Cache for Emscripten libs | ||
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jobs: | ||
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build: | ||
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name: ${{matrix.name}} | ||
strategy: | ||
matrix: | ||
include: | ||
- os: ubuntu-20.04 | ||
name: Linux | ||
release-suffix: LIN64 | ||
cmake-args: -D32BLIT_DIR=$GITHUB_WORKSPACE/32blit-sdk | ||
apt-packages: libsdl2-dev libsdl2-image-dev libsdl2-net-dev python3-setuptools | ||
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- os: ubuntu-20.04 | ||
name: STM32 | ||
release-suffix: STM32 | ||
cmake-args: -DCMAKE_TOOLCHAIN_FILE=$GITHUB_WORKSPACE/32blit-sdk/32blit.toolchain | ||
apt-packages: gcc-arm-none-eabi libnewlib-arm-none-eabi libstdc++-arm-none-eabi-newlib python3-setuptools | ||
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- os: ubuntu-20.04 | ||
name: Emscripten | ||
release-suffix: WEB | ||
cmake-args: -D32BLIT_DIR=$GITHUB_WORKSPACE/32blit-sdk | ||
cmake-prefix: emcmake | ||
apt-packages: python3-setuptools | ||
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- os: macos-latest | ||
name: macOS | ||
release-suffix: MACOS | ||
cmake-args: -D32BLIT_DIR=$GITHUB_WORKSPACE/32blit-sdk | ||
brew-packages: sdl2 sdl2_image sdl2_net | ||
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- os: windows-latest | ||
name: Visual Studio | ||
release-suffix: WIN64 | ||
cmake-args: -D32BLIT_DIR=$GITHUB_WORKSPACE/32blit-sdk | ||
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runs-on: ${{matrix.os}} | ||
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env: | ||
RELEASE_FILE: ${{github.event.repository.name}}-${{github.event.release.tag_name}}-${{matrix.release-suffix}} | ||
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steps: | ||
# Check out the main repo | ||
- name: Checkout | ||
uses: actions/checkout@v3 | ||
with: | ||
path: main | ||
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# Check out the 32Blit API we build against | ||
- name: Checkout 32Blit API | ||
uses: actions/checkout@v3 | ||
with: | ||
repository: 32blit/32blit-sdk | ||
path: 32blit-sdk | ||
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# Linux dependencies | ||
- name: Install Linux deps | ||
if: runner.os == 'Linux' | ||
run: | | ||
sudo apt update && sudo apt install ${{matrix.apt-packages}} | ||
pip3 install 32blit | ||
# MacOS dependencies | ||
- name: Install macOS deps | ||
if: runner.os == 'macOS' | ||
run: | | ||
brew install ${{matrix.brew-packages}} | ||
python3 -m pip install 32blit | ||
# Windows dependencies | ||
- name: Install Windows deps | ||
if: runner.os == 'Windows' | ||
shell: bash | ||
run: | | ||
python -m pip install 32blit | ||
# Emscripten SDK setup | ||
- name: Setup Emscripten cache | ||
if: matrix.name == 'Emscripten' | ||
id: cache-system-libraries | ||
uses: actions/cache@v3 | ||
with: | ||
path: ${{env.EM_CACHE_FOLDER}} | ||
key: ${{env.EM_VERSION}}-${{runner.os}} | ||
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- name: Setup Emscripten | ||
if: matrix.name == 'Emscripten' | ||
uses: mymindstorm/setup-emsdk@v12 | ||
with: | ||
version: ${{env.EM_VERSION}} | ||
actions-cache-folder: ${{env.EM_CACHE_FOLDER}} | ||
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- name: Pre-build Emscripten ports | ||
if: matrix.name == 'Emscripten' | ||
run: embuilder.py build sdl2 sdl2-image-jpg sdl2-net | ||
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# Set up the cmake build environment | ||
- name: Create Build Environment | ||
run: cmake -E make_directory ${{runner.workspace}}/main/build | ||
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# Ask cmake to build the makefiles | ||
- name: Configure CMake | ||
shell: bash | ||
working-directory: ${{runner.workspace}}/main/build | ||
run: ${{matrix.cmake-prefix}} cmake $GITHUB_WORKSPACE/main -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCPACK_PACKAGE_FILE_NAME=${{env.RELEASE_FILE}} ${{matrix.cmake-args}} | ||
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# And then run the build itself | ||
- name: Build | ||
working-directory: ${{runner.workspace}}/main/build | ||
shell: bash | ||
run: | | ||
cmake --build . --config $BUILD_TYPE -j 2 | ||
# When it's a release, generate tar/zip files of the build | ||
- name: Package Release | ||
if: github.event_name == 'release' && matrix.release-suffix != '' | ||
shell: bash | ||
working-directory: ${{runner.workspace}}/main/build | ||
run: | | ||
cmake --build . --config $BUILD_TYPE --target package | ||
# Push the tar file to the release | ||
- name: Upload tar | ||
if: github.event_name == 'release' && matrix.release-suffix != '' | ||
uses: actions/upload-release-asset@v1 | ||
env: | ||
GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}} | ||
with: | ||
asset_path: ${{runner.workspace}}/main/build/${{env.RELEASE_FILE}}.tar.gz | ||
upload_url: ${{github.event.release.upload_url}} | ||
asset_name: ${{env.RELEASE_FILE}}.tar.gz | ||
asset_content_type: application/octet-stream | ||
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# Push the zip file to the release | ||
- name: Upload zip | ||
if: github.event_name == 'release' && matrix.release-suffix != '' | ||
uses: actions/upload-release-asset@v1 | ||
env: | ||
GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}} | ||
with: | ||
asset_path: ${{runner.workspace}}/main/build/${{env.RELEASE_FILE}}.zip | ||
upload_url: ${{github.event.release.upload_url}} | ||
asset_name: ${{env.RELEASE_FILE}}.zip | ||
asset_content_type: application/zip |
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build/ | ||
build.*/ |
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# Basic parameters; check that these match your project / environment | ||
cmake_minimum_required(VERSION 3.9) | ||
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# Replace "game" with a name for your project (this is used the name of the output) | ||
project(game) | ||
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# Add your sources here (adding headers is optional, but helps some CMake generators) | ||
set(PROJECT_SOURCE game.cpp game.hpp) | ||
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# ... and any other files you want in the release here | ||
set(PROJECT_DISTRIBS LICENSE README.md) | ||
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# Build configuration; approach this with caution! | ||
if(MSVC) | ||
add_compile_options("/W4" "/wd4244" "/wd4324" "/wd4458" "/wd4100") | ||
else() | ||
add_compile_options("-Wall" "-Wextra" "-Wdouble-promotion" "-Wno-unused-parameter") | ||
endif() | ||
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find_package (32BLIT CONFIG REQUIRED PATHS ../32blit-sdk $ENV{PATH_32BLIT_SDK}) | ||
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blit_executable (${PROJECT_NAME} ${PROJECT_SOURCE}) | ||
blit_assets_yaml (${PROJECT_NAME} assets.yml) | ||
blit_metadata (${PROJECT_NAME} metadata.yml) | ||
add_custom_target (flash DEPENDS ${PROJECT_NAME}.flash) | ||
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# setup release packages | ||
install (FILES ${PROJECT_DISTRIBS} DESTINATION .) | ||
set (CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF) | ||
set (CPACK_GENERATOR "ZIP" "TGZ") | ||
include (CPack) |
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MIT License | ||
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Copyright (c) 2020 <insert your name> | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# 32Blit Boilerplate | ||
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![Build](https://github.com/32blit/32blit-boilerplate/workflows/Build/badge.svg) | ||
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This is a basic template for starting 32blit projects. It shows the basic | ||
code layout and asset pipeline, hopefully giving folk a starting point for | ||
any new projects. | ||
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It's based on the original `template` project from the | ||
[32Blit SDK](https://github.com/32blit/32blit-sdk), with added asset | ||
handling, and some tidying up to fit in with how I do things. | ||
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## Usage | ||
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[Use this template](https://github.com/32blit/32blit-boilerplate/generate) to | ||
generate your own project. | ||
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* Edit the CMakeList.txt file to set the name of your project | ||
* Edit the metadata.yml file to set the information for your project | ||
* Edit the LICENSE file to set your name on the license | ||
* Write lots of super cool code! | ||
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You should then be able to follow the usual build instructions. | ||
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For local builds this is: | ||
``` | ||
mkdir build | ||
cd build | ||
cmake -D32BLIT_DIR=/path/to/32blit-sdk/ .. | ||
``` | ||
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Platform/Editor specific insctuctions [can be found in the main 32blit repo](https://github.com/32blit/32blit-sdk#you-will-need) | ||
(For Visual Studio, you should follow the "Option 2" instructions, as the boilerplate does not contain a solution file) |
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# All these assets will be created in assets.cpp, which CMake will | ||
# link automagically. | ||
# References can be picked up by including assets.hpp | ||
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assets.cpp: | ||
assets/no-image.png: | ||
name: asset_no_image | ||
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#include "game.hpp" | ||
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using namespace blit; | ||
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/////////////////////////////////////////////////////////////////////////// | ||
// | ||
// init() | ||
// | ||
// setup your game here | ||
// | ||
void init() { | ||
set_screen_mode(ScreenMode::hires); | ||
} | ||
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/////////////////////////////////////////////////////////////////////////// | ||
// | ||
// render(time) | ||
// | ||
// This function is called to perform rendering of the game. time is the | ||
// amount if milliseconds elapsed since the start of your game | ||
// | ||
void render(uint32_t time) { | ||
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// clear the screen -- screen is a reference to the frame buffer and can be used to draw all things with the 32blit | ||
screen.clear(); | ||
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// draw some text at the top of the screen | ||
screen.alpha = 255; | ||
screen.mask = nullptr; | ||
screen.pen = Pen(255, 255, 255); | ||
screen.rectangle(Rect(0, 0, 320, 14)); | ||
screen.pen = Pen(0, 0, 0); | ||
screen.text("Hello 32blit!", minimal_font, Point(5, 4)); | ||
} | ||
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/////////////////////////////////////////////////////////////////////////// | ||
// | ||
// update(time) | ||
// | ||
// This is called to update your game state. time is the | ||
// amount if milliseconds elapsed since the start of your game | ||
// | ||
void update(uint32_t time) { | ||
} |
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#include "32blit.hpp" |
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title: game title | ||
description: game description | ||
author: you | ||
splash: | ||
file: assets/no-image.png | ||
icon: | ||
file: assets/no-icon.png | ||
version: v0.0.1 | ||
category: game # game, demo, utility, ... | ||
url: https://github.com/32blit/32blit-boilerplate |