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DanielZhong/README.md

MasterHead

πŸ‘‹ Hi, I'm Daniel Zhong β€” Graphics Engineer & Game Developer

  • 🌱 I’m currently learning Vulkan, Mixed Reality

  • πŸ’¬ Ask me about Unity, UE5, WebGPU, OpenGL, CUDA

  • πŸ“« How to reach me [email protected]

  • πŸ“„ Know about my experiences Resume

  • ⚑ Computer Graphics: Please check my amazing Computer Graphics projects at pinned section

  • ⚑ Game Projects: REPO

Pinned Loading

  1. CUDA-GPU-Accelerated-Path-Tracer CUDA-GPU-Accelerated-Path-Tracer Public

    Forked from CIS565-Fall-2023/Project3-CUDA-Path-Tracer

    C++ 3

  2. Unity-Stylization-Toon-Shader Unity-Stylization-Toon-Shader Public

    Forked from CIS-566-Fall-2023/hw04-stylization

    C# 1

  3. Vulkan-Grass-Rendering Vulkan-Grass-Rendering Public

    Forked from CIS565-Fall-2023/Project5-Vulkan-Grass-Rendering

    C++

  4. Anime4K-WebGPU Anime4K-WebGPU Public

    Forked from Anime4KWebBoost/Anime4K-WebGPU

    Implementation of Anime4K using WebGPU, as NodeJS package.

    WGSL

  5. MAYA-HOUDINI-Plugin MAYA-HOUDINI-Plugin Public

    HTML 3

  6. OpenGL-PBR-Rendering OpenGL-PBR-Rendering Public

    C++ 4