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Change to Power Points, Added Bestiary, and Minor Fixes #117
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Original file line number | Diff line number | Diff line change |
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@@ -43,45 +43,30 @@ Name: # must be unique | |
Type: Companion, level 1 | ||
HP: 1 | ||
Passives: | ||
Keen Eyed: When their Dealer makes a Detection check as an action with the companion present, they do so with Upper Hand | ||
Keen Eyed: | ||
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Action: | ||
Swoop: | ||
Type: Minor | ||
Target: 1 | ||
Effect: Next attack against the target has Upper Hand | ||
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Bear: | ||
Type: Companion, level 1 | ||
HP: 3 | ||
Actions: | ||
Bear Hug: | ||
Type: Minor | ||
Range: 0 | ||
Target: 1 | ||
Effect: Grapples target enemy | ||
Save: | ||
Trigger: Once | ||
DR: 2 | ||
Type: STR | ||
Fail: All attacks against the target made until the end of their next turn have Upper Hand. | ||
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Wolf: | ||
Type: Companion, level 1 | ||
HP: 2 | ||
Passives: | ||
Mount: When ridden, grants +3 to rider. | ||
Mount: | ||
Actions: | ||
Pack attack: | ||
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Type: Minor | ||
Range: 0 | ||
Effect: If they are next to at least 2 enemies, all attacks against the target until the end of their turn have Upper Hand. | ||
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Horse: | ||
Type: Companion, level 1 | ||
HP: 2 | ||
Passives: | ||
Mount: When ridden, grants +3 to rider. | ||
Elevated: Melee attacks against the rider are made at Lower Hand | ||
Mount: | ||
Elevated: | ||
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Wolf: | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Does this creature not have any attacks? Or is there some default attack all bystanders have access to? If so, where do we say so? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Might be worth us including that all NPCs have access to Attack, Weapon unless otherwise stated, maybe even as the equivalent of an 'Unarmed Strike' - we could include this in the GM Guide. |
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Type: Bystander | ||
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@@ -93,15 +78,7 @@ Wolf: | |
STR: 1 | ||
Actions: | ||
Pack attack: | ||
Type: Minor | ||
Range: 0 | ||
Effect: If they are next to at least 2 enemies, all attacks against the target until the end of their turn have Upper Hand. | ||
Attack, Weapon: | ||
Type: Major | ||
To hit: 1 | ||
Damage: 1 | ||
Range: 0 | ||
Target: 1 | ||
Attack, Weapon: | ||
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Dire Wolf: | ||
Type: Bystander | ||
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@@ -113,34 +90,15 @@ Dire Wolf: | |
STR: 2 | ||
Actions: | ||
Pack attack: | ||
Type: Minor | ||
Range: 0 | ||
Effect: If they are next to at least 2 enemies, all attacks against the target until the end of their turn have Upper Hand. | ||
Pounce: | ||
Type: Major | ||
To hit: 2 | ||
Damage: 2 | ||
Range: 0 | ||
Target: 1 | ||
Effect: Pouncing on the enemy, you make an attack against a creature next to you and attempt to knock them to the ground. | ||
Save: | ||
Trigger: On hit | ||
DR: 2 | ||
Type: STR | ||
Fail: Knocked Down. | ||
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Shrub Golem: | ||
Type: Bystander | ||
HP: 2 | ||
AP: 0 | ||
AR: 4 | ||
Actions: | ||
Attack, Weapon: | ||
Type: Major | ||
To hit: 1 | ||
Damage: 1 | ||
Range: 0 | ||
Target: 1 | ||
Attack, Weapon: | ||
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Vine Golem: | ||
Type: Bystander | ||
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@@ -152,21 +110,8 @@ Vine Golem: | |
Agi: -1 | ||
Actions: | ||
Entangling Grasp: | ||
Type: Major | ||
To hit: 1 | ||
Range: 0 | ||
Target: 1 | ||
Save: | ||
DR: 3 | ||
Type: STR | ||
Fail: Entangle | ||
Attack, Ranged: | ||
Type: Major | ||
To hit: 1 | ||
Damage: 1 | ||
Range: 6 | ||
Target: 1 | ||
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Attack, Mystic: | ||
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Tree Golem: | ||
Type: Bystander | ||
HP: 7 | ||
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@@ -179,22 +124,8 @@ Tree Golem: | |
INT: -1 | ||
Actions: | ||
Slam: | ||
Type: Major | ||
To hit: 2 | ||
Damage: 2 | ||
Range: 0 | ||
AOE: Aura 1 | ||
Effect: The Golem slams the ground around it, attempting to knock nearby creatures down. | ||
Save: | ||
Trigger: On hit | ||
DR: 2 | ||
Type: AGL | ||
Fail: Knocked Down. | ||
Succeed: Half damage, not Knocked Down. | ||
Natural Regeneration: | ||
Type: Minor | ||
Effect: The Golem regenerates 1 HP. This can be used twice per Rest. | ||
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Poison Plant: | ||
Type: Bystander | ||
HP: 2 | ||
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@@ -204,23 +135,10 @@ Poison Plant: | |
AGL: -1 | ||
VIT: 1 | ||
Vulnys: | ||
Planted: The Plant has a Speed of 0 and cannot move on its own. | ||
Planted: | ||
Actions: | ||
Poison Spit: | ||
Type: Major | ||
Range: 6 | ||
Target: 1 | ||
To hit: 1 | ||
Damage: 1 | ||
Damage type: Poison | ||
Attack, Mystic: | ||
Entangling Grasp: | ||
Range: 0 | ||
Target: 1 | ||
To hit: 1 | ||
Save: | ||
DR: 3 | ||
Type: STR | ||
Fail: Entangle | ||
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Grunt: | ||
Type: Bystander | ||
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@@ -230,19 +148,15 @@ Grunt: | |
Skill Mods: | ||
STR: 1 | ||
Actions: | ||
Attack, Weapon: | ||
Type: Major | ||
To hit: 1 | ||
Damage: 1 | ||
Range: 0 | ||
Target: 1 | ||
Attack, Weapon: | ||
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Marksman: | ||
Type: Bystander | ||
HP: 2 | ||
AP: 1 | ||
AR: 3 | ||
Skill Mods: 1 | ||
Skill Mods: | ||
AGL: 1 | ||
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Captain: | ||
Type: Bystander | ||
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@@ -256,17 +170,8 @@ Captain: | |
INT: 1 | ||
Actions: | ||
Attack, Weapon: | ||
Type: Major | ||
To hit: 2 | ||
Damage: 1 | ||
Range: 0 | ||
Target: 1 | ||
Command Grunt: | ||
Type: Minor | ||
Effect: Targets one creature it can see. That creature can move up to 2 spaces and take a Major Action. | ||
Raise Shield: | ||
Type: Minor | ||
Effect: Gain 1 AP (max 1). | ||
Raise Minor Shield: | ||
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Ritualist: | ||
Type: Bystander | ||
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@@ -281,57 +186,43 @@ Ritualist: | |
CON: 1 | ||
Actions: | ||
Attack, Mystic: | ||
Type: Major | ||
Range: 10 | ||
Target: 1 | ||
To hit: 2 | ||
Damage: 1 | ||
Attack, Mystic Entangle: | ||
Range: 6 | ||
Target: 3 | ||
Save: | ||
DR: 2 | ||
Type: AGL | ||
Fail: Entangle | ||
Attack, Mystic Cone: | ||
Type: Major | ||
AoE: Cone 3 | ||
Damage: 1 | ||
Save: | ||
DR: 2 | ||
Type: CON | ||
Fail: Knocked Down | ||
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Sentinel: | ||
Type: Bystander | ||
HP: 2 | ||
AP: 0 | ||
AR: 3 | ||
Skill Mods: 1 | ||
Skill Mods: | ||
GUT: 1 | ||
INT: 1 | ||
STR: -1 | ||
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Specter: | ||
Type: Bystander | ||
HP: 3 | ||
AP: 0 | ||
AR: 2 | ||
Skill Mods: 2 | ||
Skill Mods: | ||
GUT: 1 | ||
INT: 1 | ||
STR: -1 | ||
Actions: | ||
Spectral Explosion: | ||
Type: Free | ||
Trigger: HP < 1 | ||
AOE: Aura 1 | ||
Save: | ||
DR: 3 | ||
Type: AGL | ||
Fail: 1 damage | ||
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Elite: | ||
Type: Dealer | ||
HP: 5 | ||
AP: 1 | ||
AR: 2 | ||
Skill Mods: | ||
AGL: 2 | ||
AGL: 2 | ||
STR: 2 | ||
VIT: 1 | ||
GUT: 1 | ||
CON: 1 | ||
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Mage: | ||
Type: Dealer | ||
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Treating all creatures, including PCs as the same will result in some issues differentiating Eagle level 1 from level 2. If I want to look up Eagle level 2, where would that be? Maybe
Eagle 1
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I think the solution here is for unique names that indicate power/strength as opposed to level.
Wolf --> Dire Wolf
Falcon --> Bladed Falcon
Or we give a stat boost on level up in certain cases without changing the name, like adding a formula to Companion HP and +to hit: