Releases: Detegr/openRBRVR
Releases · Detegr/openRBRVR
2.0.1
2.0.0
- Implement multiview rendering. Reduces CPU load significantly and fixes some
rendering issues like some shadows on BTB stages. Increases the GPU load a
little. - Use 3D scene as background when the main menu is active
- Make debug button toggle between debug modes
- Fix a rendering bug where the skybox was rendered in different colors for
different eyes - Fix a small logic issue when parsing openRBRVR.toml
1.1.0
- Update DXVK version to 2.4.1
- Use Pimax's native quad view rendering over Quad-Views-Foveated if it's
enabled - Add 32-bit OpenXR runtime validation in initialization
- Improve OpenXR initialization error messages
- Fix invalid openRBRVR version number shown inside the game
- Fix "Could not create VR render target for view 0" by changing the way
available depth surface formats are tested
1.0.4
- Fix a typo in predictionDampening setting
1.0.3
- Fix white flashes that happened sporadically in OpenXR mode if anti-aliasing
was not enabled - Fix a rendering bug in co-driver mode
- Fix Rally School mode not loading the saved seat position correctly
1.0.2
- Implement prediction dampening for OpenXR
1.0.1
- Fix DirectX state block usage with reverse-z buffer to fix a bug where the
car was invisible on some BTB stages - Improve error messages in OpenXR initialization
1.0.0
- Use reversed Z-buffer in driving mode and replays. This eliminates all track
side object Z-fighting issues (flickering signs etc.) from the game - Fix a crash caused by reloading the OpenXR session when toggling quad view
rendering on and off - Improve performance of windscreen particle effects only mode
0.9.2
- Fix a rendering issue with foveated rendering where the peripheral view had
white flashes if the frame rate dropped - Fix a bug where quad view rendering was enabled by default
- Ship a build of Quad-Views-Foveated with the plugin and load it explicitly at
startup if needed. Manual installation of the OpenXR layer is no longer
needed to use foveated rendering. - Tweak stage Z-near value to fix the stage clipping in tight places
- Fix rendering of windscreen effects (water/snow). By enabling particles but
disabling particle rendering in openRBRVR settings, it is possible to have
the water/snow effects on the windscreen but not have other particles visible
for better performance.
0.9.1
- Fix a bug where a BTB stage was not detected correctly for disabling quad
view rendering.