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Releases: Detegr/openRBRVR

2.0.1

25 Jan 19:31
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  • Fix a bug that caused main menu to render in a funny way when the VR desktop
    view was set to bonnet cam
  • Add configuration parameters to adjust whether the VR view should
    automatically recenter at the start of a VR session or at the start of each
    stage

2.0.0

17 Jan 20:05
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  • Implement multiview rendering. Reduces CPU load significantly and fixes some
    rendering issues like some shadows on BTB stages. Increases the GPU load a
    little.
  • Use 3D scene as background when the main menu is active
  • Make debug button toggle between debug modes
  • Fix a rendering bug where the skybox was rendered in different colors for
    different eyes
  • Fix a small logic issue when parsing openRBRVR.toml

1.1.0

25 Oct 18:00
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  • Update DXVK version to 2.4.1
  • Use Pimax's native quad view rendering over Quad-Views-Foveated if it's
    enabled
  • Add 32-bit OpenXR runtime validation in initialization
  • Improve OpenXR initialization error messages
  • Fix invalid openRBRVR version number shown inside the game
  • Fix "Could not create VR render target for view 0" by changing the way
    available depth surface formats are tested

1.0.4

08 Oct 17:48
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  • Fix a typo in predictionDampening setting

1.0.3

06 Sep 19:29
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  • Fix white flashes that happened sporadically in OpenXR mode if anti-aliasing
    was not enabled
  • Fix a rendering bug in co-driver mode
  • Fix Rally School mode not loading the saved seat position correctly

1.0.2

01 Sep 14:52
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  • Implement prediction dampening for OpenXR

1.0.1

16 Aug 19:02
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  • Fix DirectX state block usage with reverse-z buffer to fix a bug where the
    car was invisible on some BTB stages
  • Improve error messages in OpenXR initialization

1.0.0

13 Aug 17:25
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  • Use reversed Z-buffer in driving mode and replays. This eliminates all track
    side object Z-fighting issues (flickering signs etc.) from the game
  • Fix a crash caused by reloading the OpenXR session when toggling quad view
    rendering on and off
  • Improve performance of windscreen particle effects only mode

0.9.2

07 Aug 15:42
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  • Fix a rendering issue with foveated rendering where the peripheral view had
    white flashes if the frame rate dropped
  • Fix a bug where quad view rendering was enabled by default
  • Ship a build of Quad-Views-Foveated with the plugin and load it explicitly at
    startup if needed. Manual installation of the OpenXR layer is no longer
    needed to use foveated rendering.
  • Tweak stage Z-near value to fix the stage clipping in tight places
  • Fix rendering of windscreen effects (water/snow). By enabling particles but
    disabling particle rendering in openRBRVR settings, it is possible to have
    the water/snow effects on the windscreen but not have other particles visible
    for better performance.

0.9.1

29 Jul 08:05
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  • Fix a bug where a BTB stage was not detected correctly for disabling quad
    view rendering.