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DevNoam committed Feb 28, 2022
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19 changes: 10 additions & 9 deletions Assets/Scenes/Levels/Level.unity
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1 change: 1 addition & 0 deletions Assets/Scripts/GameManager.cs
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Expand Up @@ -40,6 +40,7 @@ private void Start()
//long.TryParse(balls[balls.Length - 1].gameObject.name, out toReach);
//toReach *= 2;
//shrinkSizes();

if (PlayerPrefs.GetInt("level") > 0)
{
score = PlayerPrefs.GetFloat("score");
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8 changes: 4 additions & 4 deletions ProjectSettings/ProjectSettings.asset
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24 changes: 24 additions & 0 deletions README.md
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# 2048 Balls! - Clone

Clone prototype inspired by the game [2048 Balls 3D by voodoo](https://apps.apple.com/us/app/2048-balls-3d/id1485247734)

Developed using Unity.

I developed the game mainly to mimic the game mechanism made by voodoo and not the game itself, the game is playable but doesn't contain menus & saves.


## Demo

You can download the latest APK from [releases](https://github.com/sapirnoam/2048-balls/releases/) (WebGL version)


## Roadmap:
- End game scene
- Saving data
- Redesign UI
- Scoreboard (Online)
- Integrate with Database.


## Contribute
Feel free to fork / Contribute to the project. The game works great both for mobile & PC but only lacks menus & Saves functions.

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