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Rendering Update #4
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TODO fix reflection bounces and figure out what to do with fresnel underwater |
@@ -70,7 +70,8 @@ namespace Boolka | |||
void Camera::UpdateInput(float deltaTime, const Vector4& right, const Vector4& up, | |||
const Vector4& forward) | |||
{ | |||
static const float defaultMoveSpeed = 15.0f; | |||
//TODO move into separate confing maybe? |
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//TODO move into separate confing maybe? | |
//TODO make this per scene option |
@@ -70,7 +70,8 @@ namespace Boolka | |||
void Camera::UpdateInput(float deltaTime, const Vector4& right, const Vector4& up, | |||
const Vector4& forward) | |||
{ | |||
static const float defaultMoveSpeed = 15.0f; | |||
//TODO move into separate confing maybe? | |||
static const float defaultMoveSpeed = 35.0f; |
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Please don't change default params in master. It's meant for default scene.
static const float defaultMoveSpeed = 35.0f; | |
static const float defaultMoveSpeed = 15.0f; |
@@ -6,9 +6,9 @@ | |||
// Configure whether we are going to do additional depth samples to select one of two neighbours along each axis | |||
#define BLK_HIGH_QUALITY_RAY_DIFFERENTIALS 1 | |||
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#define BLK_REFLECTION_TMIN 0.01f | |||
#define BLK_REFLECTION_TMIN 0.5f |
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#define BLK_REFLECTION_TMIN 0.5f | |
// TODO Make this per scene option | |
#define BLK_REFLECTION_TMIN 0.01f |
#define BLK_REFLECTION_TMAX 10000.0f | ||
#define BLK_REFRACTION_TMIN 0.001f | ||
#define BLK_REFRACTION_TMIN 0.5f |
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#define BLK_REFRACTION_TMIN 0.5f | |
#define BLK_REFRACTION_TMIN 0.001f |
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