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Changed CPU usage selector, optimized dependencies and changed quality.
Added Readme with instructions Release 1
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# Rng multiple witch hut finder | ||
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This application lets you find mansion areas for witch rng on witch huts, allowing you to have multiple on the same perimeter. | ||
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## How to use | ||
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- Execute the jar file (Download it from releases) normally, no parameters needed | ||
- Insert seed and witch huts positions (chunks coords), if you don't want 4 WH just leave it empty | ||
- Insert player coordinates, it does not need to be precise, player can move inside the chunk. | ||
- Select the max amount of advancers (in this case dispensers) you are willing to use | ||
- Select the CPU usage profile you want to use (More CPU also means more RAM). Use high or very high only if you are not planning to use a lot of advancers. | ||
- "Generate Litematic" tab is made to input known values and compare them or just generate the litematic | ||
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### Extra information | ||
- A higher value on Quality does not 100% guarantee higher rates, but it is as accurate as I could make it | ||
- Program does not check if all with huts are in range of the player, if they are not in range it will never find an output. | ||
- Not planning to implement other way of building the perimeter. Litematica is the only option. https://masa.dy.fi/mcmods/client_mods/ to download it | ||
- It does not matter the order you put witch huts, heightmap result will always be in the same order (Depending on the hash) | ||
- Chunk loading grid must be before mob spawning (TT is ok) | ||
- DO NOT raise heightmap where litematic placed bedrock or a witch hut |
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