Add exponential backoff setting for retries when an extractor fails to extract or insert anything #276
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In some cases we need to move large amounts of items/fluids/etc. very quickly, but only in bursts (not constantly/all the time).
By enabling backoff we can accomplish this with less of a tps hit on average.
I haven't added this to the GUI for energy extractors yet as external inventories/fluid containers tend to be much bigger lag contributors than energy, but if this concept is something the maintainers want to move forward with I can finish that TODO as well.
For reference, AE2 does something very similar with formation planes (albeit by default with no option), and I'm sure other mods also implement similar ideas.
In the following example, the item card is set to a maximum backoff of 2^3. This means that on each failure or success, the card will increment or decrement the power of 2 used between 0 (2^0 * 4, 4 ticks, normal delay) and 3 (2^3 * 4 ticks, or 32 ticks after 3 successive failures).