Releases: DrUm78/tyrquake
Releases · DrUm78/tyrquake
TyrQuake v0.62 for the FunKey S
Credit first goes to the author of TyrQuake (Kevin Shanahan) and the Libretro team for their amazing work.
Changelog
- Increased turn speed ("cl_yawspeed") from "140" to "250", was too slow on the FunKey S before (similar to PrBoom now).
- Set resolution to 320x240.
- Set gamma to 0.75.
- Fixed the various crashes (demo, ingame, when switching weapons...). Thanks to nckstwrt for the fix.
- Fixed controls for PicoArch frontend (was not working at all).
- Changed default key mapping:
Key | Action |
---|---|
Start | Display menu/pause the game |
D-pad | Move backward/forward and turn left/right |
Y | Strafe (press the key then strafe with left/right d-pad) |
B | Jump (cancel in menu) |
A | Move camera when used with d-pad (confirm in menu) |
X | Shoot |
R | Next weapon |
Installation
- Put "tyrquake_v0.62_funkey-s.opk" in your OPK folder. You can launch it either through GMenu2X or RetroFE if you have installed my custom OS.
- You can also grab the core alone ("tyrquake_libretro.so") if you are comfortable with how to use it with your frontend.
- Create any folder and put "PAK0.PAK" (and "PAK1.PAK" if you have the full version) in there and pick one of those files with the file browser of TyrQuake and voila.
- You can play .ogg tracks if you put them in
Quake/id1/music/
for instance ("music" folder must be named that way and be next to your .PAK files). Music files must be named "trackXX.ogg" like in this example:
id1/
├── PAK0.PAK ## shareware data
├── PAK1.PAK ## registered data
├── music/
│ ├── track02.ogg
│ ├── ...
│ └── track11.ogg