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Releases: DrUm78/tyrquake

TyrQuake v0.62 for the FunKey S

21 Jul 15:49
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Credit first goes to the author of TyrQuake (Kevin Shanahan) and the Libretro team for their amazing work.

IMG_0216 IMG_0205 IMG_0207

Changelog

  • Increased turn speed ("cl_yawspeed") from "140" to "250", was too slow on the FunKey S before (similar to PrBoom now).
  • Set resolution to 320x240.
  • Set gamma to 0.75.
  • Fixed the various crashes (demo, ingame, when switching weapons...). Thanks to nckstwrt for the fix.
  • Fixed controls for PicoArch frontend (was not working at all).
  • Changed default key mapping:
Key Action
Start Display menu/pause the game
D-pad Move backward/forward and turn left/right
Y Strafe (press the key then strafe with left/right d-pad)
B Jump (cancel in menu)
A Move camera when used with d-pad (confirm in menu)
X Shoot
R Next weapon

Installation

  • Put "tyrquake_v0.62_funkey-s.opk" in your OPK folder. You can launch it either through GMenu2X or RetroFE if you have installed my custom OS.
  • You can also grab the core alone ("tyrquake_libretro.so") if you are comfortable with how to use it with your frontend.
  • Create any folder and put "PAK0.PAK" (and "PAK1.PAK" if you have the full version) in there and pick one of those files with the file browser of TyrQuake and voila.
  • You can play .ogg tracks if you put them in Quake/id1/music/ for instance ("music" folder must be named that way and be next to your .PAK files). Music files must be named "trackXX.ogg" like in this example:
id1/
├── PAK0.PAK ## shareware data
├── PAK1.PAK ## registered data
├── music/
│   ├── track02.ogg
│   ├── ...
│   └── track11.ogg