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Fixed #3, changed namespace to match Fabric
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134
src/main/resources/assets/origins-classes/lang/en_us.json
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{ | ||
"layer.origins-classes.class.name": "Class", | ||
"layer.origins-classes.class.missing_origin.name": "Missing", | ||
"layer.origins-classes.class.missing_origin.description": "You do not have a class.", | ||
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"attribute.origins_classes.mining_speed": "Mining Speed", | ||
"attribute.origins_classes.projectile_strength": "Projectile Strength", | ||
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"tooltip.origins_classes.food_bonus": "+%s Nourishment", | ||
"tooltip.origins_classes.potion_bonus": "+%s Quality", | ||
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"origin.origins-classes.warrior.name": "Warrior", | ||
"origin.origins-classes.warrior.description": "These honorable fighters favor the sword and shield to take down their foes.", | ||
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"origin.origins-classes.archer.name": "Archer", | ||
"origin.origins-classes.archer.description": "One shot, one kill.", | ||
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"origin.origins-classes.rogue.name": "Rogue", | ||
"origin.origins-classes.rogue.description": "Usually known to be thieves and robbers, rogues are proficient in ambushes and stealth attacks.", | ||
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"origin.origins-classes.beastmaster.name": "Beastmaster", | ||
"origin.origins-classes.beastmaster.description": "Beastmasters are solitary people who prefer the company of animals.", | ||
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"origin.origins-classes.blacksmith.name": "Blacksmith", | ||
"origin.origins-classes.blacksmith.description": "Valued friends of anyone, Blacksmiths are able to create better tools, weapons and armor.", | ||
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"origin.origins-classes.cleric.name": "Cleric", | ||
"origin.origins-classes.cleric.description": "They have learned how to channel the magic present in the world and use that to their advantage.", | ||
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"origin.origins-classes.cook.name": "Cook", | ||
"origin.origins-classes.cook.description": "There is no one better to prepare your food than a Cook.", | ||
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"origin.origins-classes.farmer.name": "Farmer", | ||
"origin.origins-classes.farmer.description": "Farmers have been known to provide everyone with food for as long as anyone can remember.", | ||
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"origin.origins-classes.merchant.name": "Merchant", | ||
"origin.origins-classes.merchant.description": "Always looking for an additional emerald, Merchants are proficient traders.", | ||
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"origin.origins-classes.rancher.name": "Rancher", | ||
"origin.origins-classes.rancher.description": "Making the most of animals, Ranchers are able to gather many useful resources.", | ||
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"origin.origins-classes.miner.name": "Miner", | ||
"origin.origins-classes.miner.description": "Miners are the most proficient at digging up the earth's treasures.", | ||
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"origin.origins-classes.lumberjack.name": "Lumberjack", | ||
"origin.origins-classes.lumberjack.description": "Trees should watch out when Lumberjacks are around.", | ||
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"origin.origins-classes.explorer.name": "Explorer", | ||
"origin.origins-classes.explorer.description": "Explorers find their way through the most difficult terrain easily and discover hidden landmarks.", | ||
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"origin.origins-classes.nitwit.name": "Nitwit", | ||
"origin.origins-classes.nitwit.description": "Nitwits aren't really good at anything.", | ||
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"power.origins-classes.less_shield_slowdown.name": "Shield Wield", | ||
"power.origins-classes.less_shield_slowdown.description": "You are slowed down less when protecting yourself with a shield.", | ||
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"power.origins-classes.sneaky.name": "Sneaky", | ||
"power.origins-classes.sneaky.description": "Your nameplate is never visible through walls, even when you're not sneaking.", | ||
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"power.origins-classes.stealth.name": "In the Shadows", | ||
"power.origins-classes.stealth.description": "When you have been sneaking for 5 seconds, you enter Stealth.", | ||
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"power.origins-classes.stealth_core.name": "Stealth", | ||
"power.origins-classes.stealth_core.description": "While in stealth, you make less sound and deal extra damage when attacking an enemy from behind. You exit Stealth when you stop sneaking.", | ||
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"power.origins-classes.less_bow_slowdown.name": "Agility", | ||
"power.origins-classes.less_bow_slowdown.description": "You can move quicker than others while drawing your bow.", | ||
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"power.origins-classes.no_projectile_divergence.name": "Accuracy", | ||
"power.origins-classes.no_projectile_divergence.description": "All of your projectiles have increased accuracy.", | ||
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"power.origins-classes.more_attack_damage.name": "Weapon Knowledge", | ||
"power.origins-classes.more_attack_damage.description": "Able to use each weapon to its fullest potential, you deal a bit more damage.", | ||
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"power.origins-classes.tamed_animal_boost.name": "Fauna Friends", | ||
"power.origins-classes.tamed_animal_boost.description": "Animals you tame receive a permanent buff to their health and strength.", | ||
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"power.origins-classes.tamed_potion_diffusal.name": "Effective Empathy", | ||
"power.origins-classes.tamed_potion_diffusal.description": "Your nearby tamed animals also receive potion effects when you drink a potion.", | ||
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"power.origins-classes.more_smoker_xp.name": "Smoking", | ||
"power.origins-classes.more_smoker_xp.description": "You receive more experience from cooking food in a smoker.", | ||
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"power.origins-classes.better_crafted_food.name": "Good Meals", | ||
"power.origins-classes.better_crafted_food.description": "Food crafted by you is more saturating.", | ||
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"power.origins-classes.potion_bonus.name": "Qualified Potions", | ||
"power.origins-classes.potion_bonus.description": "As a last step in potion brewing, you may strengthen(for instant effects) or extend(for lasting effects) the potion effects with water from a cauldron.", | ||
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"power.origins-classes.better_enchanting.name": "Enchantment Mastery", | ||
"power.origins-classes.better_enchanting.description": "You are able achieve higher enchantment levels at an enchantment table.", | ||
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"power.origins-classes.quality_equipment.name": "High-Quality Equipment", | ||
"power.origins-classes.quality_equipment.description": "Equipment you create provides small buffs.", | ||
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"power.origins-classes.efficient_repairs.name": "Efficient Repairs", | ||
"power.origins-classes.efficient_repairs.description": "Repairing equipment in an anvil costs less material. Repairing by combining equipment restores more durability.", | ||
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"power.origins-classes.more_crop_drops.name": "Bountiful Harvest", | ||
"power.origins-classes.more_crop_drops.description": "When harvesting crops, there is a chance that you receive twice the yield.", | ||
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"power.origins-classes.better_bone_meal.name": "Fertilizing Techniques", | ||
"power.origins-classes.better_bone_meal.description": "Bone meal is twice as effective in your experienced hands when used on crops and plants.", | ||
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"power.origins-classes.twin_breeding.name": "Twin Births", | ||
"power.origins-classes.twin_breeding.description": "Animals bred by you have a chance to produce two babies.", | ||
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"power.origins-classes.more_animal_loot.name": "Scavenging", | ||
"power.origins-classes.more_animal_loot.description": "You are able to sometimes receive more material from killing animals.", | ||
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"power.origins-classes.trade_availability.name": "Restocking", | ||
"power.origins-classes.trade_availability.description": "Villagers you trade with never run out of resources to trade for you.", | ||
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"power.origins-classes.rare_wandering_loot.name": "Charisma", | ||
"power.origins-classes.rare_wandering_loot.description": "You are able to convince wandering traders to offer some of their rarer items to you.", | ||
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"power.origins-classes.no_sprint_exhaustion.name": "Fit", | ||
"power.origins-classes.no_sprint_exhaustion.description": "Sprinting doesn't cause you to exhaust.", | ||
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"power.origins-classes.explorer_kit.name": "Explorer Kit", | ||
"power.origins-classes.explorer_kit.description": "You start the game with a compass, a clock and nine empty maps.", | ||
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"power.origins-classes.no_mining_exhaustion.name": "Experienced Excavator", | ||
"power.origins-classes.no_mining_exhaustion.description": "Breaking blocks doesn't cause you to exhaust.", | ||
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"power.origins-classes.more_stone_break_speed.name": "Mining Expert", | ||
"power.origins-classes.more_stone_break_speed.description": "You mine stone material quicker than others.", | ||
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"power.origins-classes.tree_felling.name": "Timber!", | ||
"power.origins-classes.tree_felling.description": "You cut down whole trees at once, unless you sneak.", | ||
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"power.origins-classes.more_planks_from_logs.name": "Woodcutting", | ||
"power.origins-classes.more_planks_from_logs.description": "You gain two more wooden planks from a single log when crafting." | ||
} |
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