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motion: disable jitter correction on server
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Disabled deadbanding to make gyro more accurate. Steam, JSM etc already apply jitter correction so there's no need to do it twice.

(cherry picked from commit cddf07a)
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santarl committed Oct 12, 2024
1 parent e33cbbd commit 88a770a
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1 change: 1 addition & 0 deletions server/src/ctrl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,7 @@ flatbuffers::FlatBufferBuilder get_ctrl_as_netprotocol() {

sceMotionSetGyroBiasCorrection(1);
sceMotionSetTiltCorrection(1);
sceMotionSetDeadband(0);

flatbuffers::FlatBufferBuilder builder(512);

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