Releases
2.2.6
Add pitch/roll/yaw information
Use combination of pitch, roll and yaw to provide a more useful agility metric
Add movement summary to outfitting page
Add standard internal class sizes to shipyard page
Fix issue when importing Viper Mk IV
Ensure ordering of all types of modules (standard, internal, utilities) is consistent
Add rebuilds per bay information for fighter hangars
Add ability to show military compartments
Show module reinforcement package results in defence summary
Use separate speed/rotation/acceleration multipliers for thrusters if available
Obey restricted slot rules when adding all for internal slots
Version URLs to handle changes to ship specifications over time
Do not include disabled shield boosters in calculations
Add 'Damage dealt' section
Add 'Damage received' section
Add 'Piercing' information to hardpoints
Add 'Hardness' information to ship summary
Add module copy functionality - drag module whilst holding 'alt' to copy
Add base resistances to defence summary tooltip
Update shield recovery/regeneration calculations
Pin menu to top of page
Switch to custom shortlink method to avoid google length limitations
Ensure that information is not lost on narrow screens
Do not lose ship selector selection on narrow screens
Reinstate jump range graph
Use coriolis-data 2.2.6:
Update weapons with changed values for 2.2.03
Add individual pitch/roll/yaw statistics for each ship
Remove old and meaningless agility stat
Use sane order for multi-module JSON - coriolis can re-order as it sees fit when displaying modules
Fix cost of fighter hangars
Update Powerplay weapons with current statistics
Add separate min/opt/max multipliers for enhanced thrusters for speed, acceleration and rotation
Add module reinforcement packages
Add military compartments
Fix missing damage value for 2B dumbfires
Update shield recharge rates
Reduce hull mass of Viper to 50T
Fix incorrect optimal mass value for 8A thrusters
Add power draw for detailed surface scanner
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