voxel game engine in zig and lua
use zig master, have gpu drivers that can handle opengl 3.3
confirmed with zig version 0.13.0-dev.46+3648d7df1
munleko uses submodules for dependency management, make sure to use --recursive
when cloning
just zig build run
, it should work
same as windows, just install glfw3 from your pm of choice
you're on your own
standard wasd and mouse stuff, space goes up, lshift goes down
- [ ` ] to unlock mouse
- [ f4 ] to toggle fullscreen
- [ f10 ] to toggle vsync
- [ g ] to toggle noclip
- [ x ] to cycle between remove and place
- [ c ] to select equipment
- [ mouse 1 ] to place/break
- [ mouse 2 ] to toggle place mode between normal/wall