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Development History

Evan Quan edited this page Jul 18, 2018 · 3 revisions

Summer 2017

Mainly focused on avoiding the same mistakes I made in developing Cheese Quest, I spent most of my time planning and designing than anything else. The issue was that for any given solution I decided on for whatever problems I had, I was afraid there would be some other better way of solving it that I was not aware of (which was probably true) and that I would be wasting my time doing it sub-optimally and having to revamping it again in the future. The main problems were parsing player input, managing game object interaction, and loading/saving games.

I learned about serializing and deserializing Java objects which would solve the loading and saving problem, and focused on creating the GUI stuff which I knew how to do.

Fall 2017

Starting the final year of my BSc in Geophysics, I took a break.

Winter 2017

Summer 2018