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Evan Quan edited this page Jul 17, 2018 · 5 revisions

Here is the list of central goals I have for Agrippa's Trilemma, and some insight on my intentions in the game's development.

Maintainability and Scalability

After "completing" Cheese Quest 1 in Python, there came a point where continuing development become too much of a pain to be worth it. I thought rewriting the game from scratch in an object-oriented manner would help solve some of the problems I had in maintaining and improving the codebase.

Game Mechanics and Balance

The original Cheese Quest wasn't really constrained mechanically from the programming end. At least with respect to the short to medium term goals I had in adding stuff I already had idea on how I would go about solving them. It would simply a manner of putting in the time to implement the features and playtesting to get the balance right.