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Goals
Here is the list of central goals I have for Agrippa's Trilemma, and some insight on my intentions in the game's development.
After "completing" Cheese Quest 1 in Python, there came a point where continuing development become too much of a pain to be worth it. I thought rewriting the game from scratch in an object-oriented manner would help solve some of the problems I had in maintaining and improving the codebase.
The original Cheese Quest wasn't really constrained mechanically from the programming end. At least with respect to the short to medium term goals I had in adding stuff I already had idea on how I would go about solving them. It would simply a manner of putting in the time to implement the features and playtesting to get the balance right.