Skip to content

FRCTeam225/Ri3D2020

Repository files navigation

FIRST Capital Ri3D 2020

Shooter tuning

Due to the amount of hands-on time needed to improve the intake, shooter tuning took a backseat. I'm pretty confident with a little more work we could have been hitting more shots like this one.

To make this happen we would:

  1. Handle the offset limelight from the shooter. Some trig is required to center yourself on the goal from any distance.

  2. Pick RPM from distance (i.e. our 2017 code)

  3. Handle target skew

All of our shots in Ri3D were run at a constant RPM with the limelight offset tuned at a fixed distance.

Other thoughts

  • Our code quality isn't great - quick hacks are an unfortunate reality of Ri3D. For your work in-season, check out the WPILib command framework.

  • We used a custom dashboard for tuning, but you can easily accomplish the same with the SPARK MAX client or Shuffleboard. Check out Oblog for a library that makes interfacing with Shuffleboard a little cleaner.

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 3

  •  
  •  
  •