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The status effects particles update

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@kori4r2 kori4r2 released this 03 Jun 02:12
· 145 commits to Develop since this release

Changelog:

  • Implemented logic to display status effect vfx using animations and particles;
  • Added particle effect animations to all currently implemented status effects;
  • Every unit now has a few key relative positions to use as basis for skill and status effect positioning;
  • Enemy HP is now always visible during battle;
  • Updated C# API compatibility level to use .NET 4.x;