Skip to content

Commit

Permalink
Merge branch 'master' into 1.21.2
Browse files Browse the repository at this point in the history
  • Loading branch information
AViewFromTheTop committed Oct 31, 2024
2 parents 1adda32 + ca5ec6f commit bbc4a49
Show file tree
Hide file tree
Showing 5 changed files with 15 additions and 365 deletions.
366 changes: 2 additions & 364 deletions CHANGELOG.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4,367 +4,5 @@ Make sure to clear after release

Put changelog here:
-----------------
# Minecraft: Java Edition - Trailier Tales
After the Wild Update controversy passed, Trails & Tales came along and effectively accomplished the same thing. Although it didn't overpromise, it felt as though it had under-delivered on the content side of things.
We're back once again to hopefully remedy this, with Trailier Tales!

**DISCLAIMER**
Do not use this mod in attempt to harass Mojang. They are hard workers and know what's best for their game; We're simply adding and changing features as we see fit.

# NEW FEATURES
- Added new Ruins structures
- Added new Pottery Sherds
- Added new Armor Trims
- Added Suspicious Red Sand
- Added Suspicious Clay
- Added Suspicious Dirt
- Added Cyan Roses
- Added Manedrops
- Added Dawntrails
- Added the Surveyor block
- Added Catacombs
- Added Haunt mob effect
- Added Transfiguring mobb effect
- Added Siege Omen
- Added the Coffin block
- Added Apparition mob
- Added the Rebrush enchantment
- Added the Reaping enchantment
- Added Music Disc Fausse Vie
- Expanded and finished many building block sets
- Banners can now be placed on Boats

## RUINS
- Added Ruins in all Plains and Forest biomes
- Added Jungle Ruins in all Jungle biomes
- Added Savanna Ruins in Savanna and Savanna Plateau biomes
- Added Desert Ruins in all Desert biomes
- Added Badlands Ruins in Badlands, Wooded Badlands, and Eroded Badlands biomes
- Added Deepslate Ruins in the Deep Dark biome
- Will usually generate in clusters
- Suspicious blocks will these structures contain new pottery sherds
- From most to least common, each building can be either partially buried, on the surface, or completely buried
- New structure pieces for each ruin type can easily be added by dragging and dropping a piece in `.nbt` format into one of the existing subfolders in their respective `trailiertales:structure/ruins/` folder

## POTTERY SHERDS
- Added Bait Pottery Sherd
- Added Bloom Pottery Sherd
- Added Bolt Pottery Sherd
- Added Bullseye Pottery Sherd
- Added Cluck Pottery Sherd
- Added Crawl Pottery Sherd
- Added Crescent Pottery Sherd
- Added Cultivator Pottery Sherd
- Added Essence Pottery Sherd
- Added Eye Pottery Sherd
- Added Focus Pottery Sherd
- Added Height Pottery Sherd
- Added Hump Pottery Sherd
- Added Illuminator Pottery Sherd
- Added Incidence Pottery Sherd
- Added Lumber Pottery Sherd
- Added Navigator Pottery Sherd
- Added Needles Pottery Sherd
- Added Omen Pottery Sherd
- Added Plume Pottery Sherd
- Added Protection Pottery Sherd
- Added Shed Pottery Sherd
- Added Shine Pottery Sherd
- Added Shower Pottery Sherd
- Added Spade Pottery Sherd
- Added Sprout Pottery Sherd
- Added Vessel Pottery Sherd
- Added Wither Pottery Sherd

## ARMOR TRIMS
- Added Undead Armor Trim, found in Catacombs
- Added Matrix Armor Trim, found in Catacombs
- Added Martyr Armor Trim, found in Badlands Ruins
- Added Zephyr Armor Trim, found in Desert Ruins
- Added Cot Armor Trim, found in Savanna Ruins
- Added Overgrowth Armor Trim, found in Jungle Ruins
- Added Geode Armor Trim, found in Deepslate Ruins

## CYAN ROSE
- Sniffers can now dig up Cyan Rose Seeds
- Seeds can be planted, growing into the Cyan Rose flower
- Can be crafted into Cyan Dye

## MANEDROP
- Sniffers can now dig up Manedrop Germs
- Germs can be planted, and grow into the Manedrop flower
- Can be crafted into Purple Dye

## DAWNTRAIL
- Sniffers can now dig up Dawntrail Seeds
- Seeds can be planted, growing into the Dawntrail
- Dawntrails will slowly spread outwards at a maximum of 3 blocks
- Each new Dawntrail will not have flowers, as those grow randomly with time
- A Dawntrail with flowers can be sheared to obtain Dawntrail Seeds
- Seeds can be crafted into Purple Dye

## SURVEYOR
- A new redstone component that detects a player in its line of sight
- Will output a full signal when detecting a player, and a decreasing signal based on the player's distance when used with a Redstone Comparator
- Other mobs can block the Surveyor's view of the player
- Invisible players cannot be detected, unless wearing armor

## CATACOMBS
- A maze-like, difficult underground structure from a long-lost civilization
- Skeleton skulls line the walls of the Catacombs
- Supicious Gravel occasionally generates on the floor
- Contains many corridors and tombs
- Each tomb contains at least one Coffin, and may contain a Chest
- Each Chest has a chance to reward very valuable loot, including but not limited to the new Rebrush enchantment, Reaping enchantment, Undead armor trim, and the new "Fausse Vie" music disc by Zhen
- Some tombs are laid out as puzzles, while others strictly focus on combat
- Being so difficult and dark, it is recommended to bring strong tools, armor, and a lot of torches
- Catacombs Explorer Maps can be found in Trail Ruins, and traded for with Cartographer Villagers

## HAUNT
- A new mob effect
- Much like the Darkness mob effect, brings dark fog inwards and dampens light
- Blocks out health, armor, hunger, and air supply stats, becoming either invisible or unreadable to the player
- Halves the distance sounds can be heard from
- Coffins can detect any player with this mob effect

## TRANSFIGURING
- A new mob effect obtained through brewing
- Potion is brewed with Ectoplasm and an Awkward Potion
- Spawns an Apparition upon the effected mob's death
- If used on an Apparition, vanquishes it

## SIEGE OMEN
- Triggered when being close to a Coffin with Bad Omen
- Each nearby Coffin will activate and spawn up to two mobs per-player simultaneously
- Spawned mobs will constantly track the closest player
- Coffins will have a spawning cooldown of only 150 ticks
- Coffins will also be able to spawn two Apparitions

## COFFIN
- A new block that spawns mobs
- The mob can be changed by using a spawn egg on the Coffin
- Is inactive by default, but will spawn an Apparition occasionally
- One the Apparition has targeted a player, the Coffin will activate and begin spawning mobs
- Once the Apparition has been killed, the Coffin will become inactive and the cycle will repeat
- Each time a spawned mob its killed, will increase the Coffin's power along three stages
- Active
- The default strength
- 400 ticks between spawns
- Only one mob can spawn at a time
- Irritated
- An intermediate strength triggered at a power of 4
- 300 ticks between spawns
- The amount of simultaneous spawned mobs per extra player increases to one
- Irritated
- The highest strength triggered at a power of 12
- 200 ticks between spawns
- A Coffin's power will reset after 12000 ticks, or 10 minutes
- If all spawned mobs from each stage are defeated in a timely manner, the Coffin will remain inactive for the next 30 minutes

## APPARITION
- A new mysterious mob that spawns from Coffins
- Can travel through blocks and other mobs
- Detects players at relatively far distances
- Will occasionally "hypnotize" nearby mobs, causing them to target the player
- Finds dropped items and throws them to damage the player
- Is invisible in the darkness, aside from a particle trail
- Will apply the Haunt mob effect if it has been in direct contact with a player for long enough
- Drops Ectoplasm upon death, which can be used as a potion ingredient or to craft the Surveyor block

## REBRUSH
- A new enchantment found from Chests in Catacombs
- At a rate of 10% per level, has a chance to let a Suspicious block be looted again
- Has a 3% chance per level to let a Suspicious block be looted again after the first excavation
- Goes up to level 3

## REAPING
- A new enchantment found from Chests in Catacombs
- Increases XP drops from mobs by 20%
- An additional 30% is applied per-level past the first
- Goes up to level 3

## BUILDING BLOCKS
- Added Polished Granite Wall
- Added Granite Bricks
- Added Chiseled Granite Bricks
- Added Cracked Granite Bricks
- Added Granite Brick Stairs
- Added Granite Brick Slab
- Added Granite Brick Wall
- Added Mossy Granite Bricks
- Added Mossy Granite Brick Stairs
- Added Mossy Granite Brick Slab
- Added Mossy Granite Brick Wall
- Added Polished Diorite Wall
- Added Diorite Bricks
- Added Chiseled Diorite Bricks
- Added Cracked Diorite Bricks
- Added Diorite Brick Stairs
- Added Diorite Brick Slab
- Added Diorite Brick Wall
- Added Mossy Diorite Bricks
- Added Mossy Diorite Brick Stairs
- Added Mossy Diorite Brick Slab
- Added Mossy Diorite Brick Wall
- Added Polished Andesite Wall
- Added Andesite Bricks
- Added Chiseled Andesite Bricks
- Added Cracked Andesite Bricks
- Added Andesite Brick Stairs
- Added Andesite Brick Slab
- Added Andesite Brick Wall
- Added Mossy Andesite Bricks
- Added Mossy Andesite Brick Stairs
- Added Mossy Andesite Brick Slab
- Added Mossy Andesite Brick Wall
- Added the Calcite block family
- Added Calcite Stairs
- Added Calcite Slab
- Added Calcite wall
- Added Polished Calcite
- Added Polished Calcite Stairs
- Added Polished Calcite Slab
- Added Polished Calcite wall
- Added Calcite Bricks
- Added Chiseled Calcite Bricks
- Added Cracked Calcite Bricks
- Added Calcite Brick Stairs
- Added Calcite Brick Slab
- Added Calcite Brick Wall
- Added Mossy Calcite Bricks
- Added Mossy Calcite Brick Stairs
- Added Mossy Calcite Brick Slab
- Added Mossy Calcite Brick Wall
- Finished the Tuff block family
- Added Cracked Tuff Bricks
- Added Mossy Tuff Bricks
- Added Mossy Tuff Brick Stairs
- Added Mossy Tuff Brick Slab
- Added Mossy Tuff Brick Wall
- Finished the Bricks block family
- Added Cracked Bricks
- Added Mossy Bricks
- Added Mossy Brick Stairs
- Added Mossy Brick Slab
- Added Mossy Brick Wall
- Finished the Cobbled Deepslate block family
- Added Mossy Cobbled Deepslate
- Added Mossy Cobbled Deepslate Stairs
- Added Mossy Cobbled Deepslate Slab
- Added Mossy Cobbled Deepslate Wall
- Finished the Deepslate Bricks block family
- Added Mossy Deepslate Bricks
- Added Mossy Deepslate Brick Stairs
- Added Mossy Deepslate Brick Slab
- Added Mossy Deepslate Brick Wall
- Finished the Deepslate Tiles block family
- Added Mossy Deepslate Tiles
- Added Mossy Deepslate Tile Stairs
- Added Mossy Deepslate Tile Slab
- Added Mossy Deepslate Tile Wall
- Finished the Sandstone block family
- Added Smooth Sandstone Wall
- Added Cut Sandstone Stairs
- Added Cut Sandstone Wall
- Finished the Red Sandstone block family
- Added Smooth Red Sandstone Wall
- Added Cut Red Sandstone Stairs
- Added Cut Red Sandstone Wall
- Added Prismarine Brick Wall
- Added Dark Prismarine Wall
- Finished the End Stone block family
- Added End Stone Stairs
- Added End Stone Slab
- Added End Stone Wall
- Added Choral End Stone
- Added Choral End Stone Stairs
- Added Choral End Stone Slab
- Added Choral End Stone Wall
- Finished the End Stone Bricks block family
- Added Cracked End Stone Bricks
- Added Chiseled End Stone Bricks
- Added Choral End Stone Bricks
- Added Choral End Stone Brick Stairs
- Added Choral End Stone Brick Slab
- Added Choral End Stone Brick Wall
- Finished the Purpur block family
- Added Cracked Purpur Block
- Added Chiseled Purpur Block
- Added Purpur Wall

## BANNER BOATS
- Created by sneaking and using a Banner item on a Boat
- Banner can be taken off by sneaking and interacting with the Boat a second time
- Increases the Boat's speed by 20%

# CHANGES

## ARCHAEOLOGY
- The third person brushing animation is now smooth
- Items now smoothly inch out of suspicious blocks
- Particles are now created when a brush is moving backwards
- A softer sound is now played when a brush is moving backwards
- Revamped the distribution of pottery sherds
- Angler Pottery Sherd -> Warm Ocean Ruins (No Change)
- Archer Pottery Sherd -> Desert Pyramid (No Change)
- Arms Up Pottery Sherd -> Desert Pyramid
- Bait Pottery Sherd -> Warm Ocean Ruins
- Blade Pottery Sherd -> Ruins
- Bloom Pottery Sherd -> Jungle Ruins
- Bolt Pottery Sherd -> Jungle Ruins
- Brewer Pottery Sherd -> Desert Well (No Change)
- Bullseye Pottery Sherd -> Catacombs
- Burn Pottery Sherd -> Badlands Ruins
- Carrier Pottery Sherd -> Desert Well
- Cluck Pottery Sherd -> Savanna Ruins
- Crawl Pottery Sherd -> Savanna Ruins
- Crescent Pottery Sherd -> Trail Ruins
- Cultivator Pottery Sherd -> Ruins
- Danger Pottery Sherd -> Desert Ruins
- Drought Pottery Sherd -> Badlands Ruins
- Eye Pottery Sherd -> Catacombs
- Explorer Pottery Sherd -> Cold Ocean Ruins (No Change)
- Focus Pottery Sherd -> Cold Ocean Ruins
- Friend Pottery Sherd -> Trail Ruins (No Change)
- Heart Pottery Sherd -> Trail Ruins (No Change)
- Heartbreak Pottery Sherd -> Trail Ruins (No Change)
- Height Pottery Sherd -> Deepslate Ruins
- Howl Pottery Sherd -> Trail Ruins (No Change)
- Hump Pottery Sherd -> Desert Ruins
- Illuminator Pottery Sherd -> Deepslate Ruins
- Incidence Pottery Sherd -> Cold Ocean Ruins
- Lumber Pottery Sherd -> Ruins
- Miner Pottery Sherd -> Deepslate Ruins
- Mourner Pottery Sherd -> Deepslate Ruins
- Navigator Pottery Sherd -> Jungle Ruins
- Needles Pottery Sherd -> Desert Ruins
- Omen Pottery Sherd -> Catacombs
- Plenty Pottery Sherd -> Catacombs
- Plume Pottery Sherd -> Savanna Ruins
- Prize Pottery Sherd -> Desert Pyramid (No Change)
- Protection Pottery Sherd -> Trail Ruins
- Sheaf Pottery Sherd -> Trail Ruins (No Change)
- Shed Pottery Sherd -> Badlands Ruins
- Shelter Pottery Sherd -> Savanna Ruins
- Shine Pottery Sherd -> Desert Ruins
- Shower Pottery Sherd -> Jungle Ruins
- Spade Pottery Sherd -> Desert Pyramid
- Sprout Pottery Sherd - Ruins
- Skull Pottery Sherd -> Catacombs
- Snort Pottery Sherd -> Warm Ocean Ruins (No Change)
- Vessel Pottery Sherd -> Cold Ocean Ruins
- Wither Pottery Sherd -> Badlands Ruins

## DECORATED POTS
- The wobbling animation now mirrors each time it plays

## END CITIES
- Choral End Stone Bricks will now generate
- Cracked End Stone Bricks will now generate
- Chiseled Purpur Blocks will now generate

## ARMOR STANDS
- Armor Stands now have their arms enabled by default

## CAMELS
- Now rarely spawn in Desert biomes
- Fixed a few wall blocks not connecting.
- Fixed Armor Trim textures being broken on 1.21.2+.
2 changes: 1 addition & 1 deletion gradle.properties
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ loader_version=0.16.7

# Mod Properties
mod_id = trailiertales
mod_version = 1.0
mod_version = 1.0.1
# protocol version must be changed after each update with dual env changes
protocol_version = 1
maven_group = net.frozenblock
Expand Down
Loading

0 comments on commit bbc4a49

Please sign in to comment.