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Update mods
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- Advanced Backups
- Better Questing Unofficial
- Had Enough Items
- StellarCore
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tier940 committed Nov 21, 2024
1 parent a365798 commit ef9a54a
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8 changes: 5 additions & 3 deletions CHANGELOG_v2.md
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@@ -1,7 +1,9 @@
# v2.8.9
# v2.7.9
## Update mods
- Better Questing Unofficial (4.2.4 -> 4.2.5)
- StellarCore (1.5.4 -> 1.5.13)
- Advanced Backups (3.6.3 -> 3.6.4)
- Better Questing Unofficial (4.2.4 -> 4.2.6)
- Had Enough Items (4.25.5 -> 4.26.2)
- StellarCore (1.5.4 -> 1.5.20)
- PackagedAuto (v1.0.13.55 -> v1.0.13.56)
- Universal Tweaks (1.12.0 -> 1.13.0)

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6 changes: 3 additions & 3 deletions manifest.json
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Expand Up @@ -181,7 +181,7 @@
},
{
"projectID": 876284,
"fileID": 5648127,
"fileID": 5901138,
"required": true
},
{
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},
{
"projectID": 629629,
"fileID": 5849559,
"fileID": 5875712,
"required": true
},
{
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},
{
"projectID": 557549,
"fileID": 5815590,
"fileID": 5906628,
"required": true
},
{
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3 changes: 2 additions & 1 deletion overrides/config/Universal Tweaks - Bugfixes.cfg
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Expand Up @@ -154,6 +154,8 @@ general {
# Example: minecraft:minecart
S:"[2] Entity Blacklist" <
minecraft:minecart
pixelmon:empty_pokeball
pixelmon:occupied_pokeball
>
}

Expand Down Expand Up @@ -197,7 +199,6 @@ general {

# Fixes the spectator menu not showing player skins
B:"Spectator Menu"=true

}

world {
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148 changes: 78 additions & 70 deletions overrides/config/stellar_core.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -45,11 +45,11 @@ general {

advancedrocketry {
# Fix the NPE problem that occasionally occurs with BiomeChanger.
B:ItemBiomeChanger=false
B:ItemBiomeChanger=true

# When the planetDefs.xml file is corrupted, make it regenerate the file instead of letting it damn near crash.
# This is usually only a problem if the game process is unexpectedly exited, and the file is usually unrecoverable without a backup.
B:PreventDimensionManagerCrash=false
B:PreventDimensionManagerCrash=true
}

ancientspellcraft {
Expand Down Expand Up @@ -102,6 +102,11 @@ general {
B:CraftingInjectorFixes=true
}

ebwizardry {
# Fix an issue where Imbuement Altar could copy items using a special interact method.
B:BlockImbuementAltarDupeFixes=true
}

enderioconduits {
# A somewhat disruptive feature fix that modifies some of the way item conduits work,
# allowing some special cases to store extracted items inside the conduit,
Expand All @@ -110,6 +115,16 @@ general {
B:ItemConduitItemStackCache=false
}

enderutilities {
# Fix an issue where HandyBag sometimes picking up items would cause them to be duplicated,
# with the side effect that the player's item bar would no longer be populated when picking up matching items.
B:ItemHandyBagDupeFixes=true

# Fix an issue where Nullifier sometimes picking up items would cause them to be duplicated,
# with the side effect that the player's item bar would no longer be populated when picking up matching items.
B:ItemNullifierDupeFixes=true
}

extrabotany {
# Prevents the Mana Liquefaction Device from storing far more liquid magic than it is set to store.
B:TileManaLiquefactionFixes=true
Expand Down Expand Up @@ -250,21 +265,6 @@ general {
B:ContainerSatchelFilterFixes=true
}

enderutilities {
# Fix an issue where HandyBag sometimes picking up items would cause them to be duplicated,
# with the side effect that the player's item bar would no longer be populated when picking up matching items.
B:ItemHandyBagDupeFixes=true

# Fix an issue where Nullifier sometimes picking up items would cause them to be duplicated,
# with the side effect that the player's item bar would no longer be populated when picking up matching items.
B:ItemNullifierDupeFixes=true
}

ebwizardry {
# Fix an issue where Imbuement Altar could copy items using a special interact method.
B:BlockImbuementAltarDupeFixes=true
}

}

performance {
Expand Down Expand Up @@ -327,6 +327,7 @@ general {

# (Client/Server Performance) Cache constants -32768 - 32767 of NBTTagByte, NBTTagInt, NBTTagLong, NBTTagFloat, NBTTagDouble using constant pool.
# Like IntegerCache in the JVM, improves memory usage and reduces object creation overhead.
# Note: Some mods may not comply with the specification causing NBTBase to be loaded prematurely, so there may be a higher probability of problems with this feature.
# Incompatible with old version of Quark (< r1.6-189), which modifies the bytecode of the NBTTag class too early.
B:NBTPrimitiveConstantsPool=true

Expand Down Expand Up @@ -366,7 +367,7 @@ general {

# (Client Performance) Caches the state of existence of each resource file in the ResourcePack,
# improve the speed of model loading, if you encounter the game can not be loaded or display anomaly, turn off this option.
B:ResourceExistStateCache=false
B:ResourceExistStateCache=true

# (Client/Server Performance) Deduplicate internal strings of ResourceLocation to reduce memory usage.
# When installed with CensoredASM, turn off the `resourceLocationCanonicalization` feature of CensoredASM.
Expand Down Expand Up @@ -410,6 +411,9 @@ general {
# helping to improve the computer freezing problem at game startup, but potentially causing the game to take longer to load.
B:ASMDataTableCPUUsageImprovements=false

# (Client/Server Performance) Improved performance of ASMModParser in parsing bytecode, improved startup speed (~1 ~ 5 seconds).
B:ASMModParserImprovements=true

# (Client/Server Performance) ChunkManager optimisation, improves performance in more player environments.
B:ChunkManager=true

Expand All @@ -433,6 +437,11 @@ general {
B:UnpackedBakedQuadVertexDataCanonicalization=false
}

astralsorcery {
# (Server Performance) Add optional updates to the block to improve network bandwidth usage.
B:TileNetworkSkyboundImprovements=true
}

avaritia {
# (Client / Server Performance) Speed up recipe loading with parallel loading.
B:AvaritiaRecipeManagerImprovements=true
Expand All @@ -446,6 +455,11 @@ general {
B:TrailManagerAsync=true
}

enderutilities {
# (Server Performance) Improvements to the way UtilItemModular loads items to slightly improve performance.
B:UtilItemModularImprovements=true
}

extrabotany {
# (Client/Server Performance) Block them from doing network operations in the main thread.
B:PersistentVariableHandlerAsync=true
Expand All @@ -464,7 +478,7 @@ general {
# Only works if SparkEntityImprovements is enabled.
# Min: 2
# Max: 60
I:SparkMaxWorkDelay=10
I:SparkMaxWorkDelay=20

# (Server Performance) Improvements to the way Alf Portals work to slightly improve performance.
B:alfPortalImprovements=true
Expand Down Expand Up @@ -558,6 +572,14 @@ general {
B:TileConduitBundleImprovements=true
}

fluxnetworks {
# (Server Performance) Removing the secondary judgement of energy transfer may help improve performance.
B:ConnectionTransferImprovements=true

# (Server Performance | Experimental) Rewriting the flux network calculation logic to improve performance using multithreading.
B:ParallelNetworkCalculation=false
}

ftblib {
# (Server Performance) Improved some of the judgments so that it doesn't consume a lot of time sending network packets.
B:InvUtilsForceUpdateImprovements=true
Expand Down Expand Up @@ -600,6 +622,18 @@ general {
B:HUDFramebuffer=false
}

immersiveengineering {
# (Server Performance) Blocking the IE Mechanical Block from triggering a full block update when transferring energy may improve performance.
# But if strange block states appear try turning off this option.
B:EnergyTransferNoUpdate=true
}

libnine {
# (Client Performance) Cache the result of L9Models#isOfType to improve game loading speed.
# This feature requires Vanilla#ResourceExistStateCache option.
B:L9ModelsIsOfTypeCache=true
}

mekanism {
# (Server Performance) Performance improvements on data structures.
# MEKCEu already includes this feature, so installing MEKCEu will automatically disable it.
Expand All @@ -614,6 +648,12 @@ general {
B:PipeUtilsImprovements=true
}

nuclearcraftoverhauled {
# (Server Performance) Improvements search performance of basic recipes.
# Requires disable processor.smart_processor_input option at nuclearcraft.cfg.
B:BasicRecipeSearchImprovements=true
}

tconstruct {
# (Server Performance) Improvements in the search performance of Basin Casing recipes.
B:BasinCastingRecipeSearchImprovements=true
Expand All @@ -633,36 +673,6 @@ general {
I:TileSmelteryMaxAlloyRecipePerTick=5
}

astralsorcery {
# (Server Performance) Add optional updates to the block to improve network bandwidth usage.
B:TileNetworkSkyboundImprovements=true
}

enderutilities {
# (Server Performance) Improvements to the way UtilItemModular loads items to slightly improve performance.
B:UtilItemModularImprovements=true
}

fluxnetworks {
# (Server Performance) Removing the secondary judgement of energy transfer may help improve performance.
B:ConnectionTransferImprovements=true

# (Server Performance | Experimental) Rewriting the flux network calculation logic to improve performance using multithreading.
B:ParallelNetworkCalculation=false
}

immersiveengineering {
# (Server Performance) Blocking the IE Mechanical Block from triggering a full block update when transferring energy may improve performance.
# But if strange block states appear try turning off this option.
B:EnergyTransferNoUpdate=true
}

libnine {
# (Client Performance) Cache the result of L9Models#isOfType to improve game loading speed.
# This feature requires Vanilla#ResourceExistStateCache option.
B:L9ModelsIsOfTypeCache=true
}

touhoulittlemaid {
# (Client Performance) Enable model data Canonicalization to improve TLM model memory usage.
B:modelDataCanonicalization=true
Expand All @@ -671,12 +681,6 @@ general {
B:texturedQuadFloatCanonicalization=true
}

nuclearcraftoverhauled {
# (Server Performance) Improvements search performance of basic recipes.
# Requires disable processor.smart_processor_input option at nuclearcraft.cfg.
B:BasicRecipeSearchImprovements=true
}

}

features {
Expand Down Expand Up @@ -704,6 +708,10 @@ general {
hellfirepvp.astralsorcery.common.entities.EntityFlare
hellfirepvp.astralsorcery.common.entities.EntityLiquidSpark
mekanism.weapons.common.entity.EntityMekaArrow
net.lrsoft.mets.entity.EntityGunBullet
net.lrsoft.mets.entity.EntityHyperGunBullet
net.lrsoft.mets.entity.EntityPlasmaBullet
net.lrsoft.mets.entity.EntityTachyonBullet
net.minecraft.entity.projectile.EntitySpectralArrow
thundr.redstonerepository.entity.projectile.EntityArrowGelid
xyz.phanta.tconevo.entity.EntityMagicMissile
Expand Down Expand Up @@ -749,11 +757,21 @@ general {
B:DisableCosmeticRecipe=false
}

ebwizardry {
# Prevents the WizardSpell loot from logging to the server console when it's casted.
B:PreventWizardSpellLogSpam=false
}

enderioconduits {
# If you're really tired of all this useless logging, set it to true (filter only the no side effects section).
B:PrevEnderLiquidConduitNetworkLogSpam=true
}

fluxnetworks {
# (Server) Make FluxNetworks to generate a random int uid for each network, instead of using the self-incrementing ID.
B:RandomNetworkUniqueID=false
}

ic2 {
# A highly intrusive feature that makes the IC2 and most of its Addon mod's power items no longer use the endurance value to
# display power, but instead use a special display, a feature that disables the endurance value and helps automate the crafting.
Expand All @@ -780,6 +798,11 @@ general {
B:TOPSupport=true
}

modularrouters {
# (Client) Automatically enable the ECO mode for new routers.
B:RouterECOModeByDefault=true
}

nuclearcraftoverhauled {
# Completely disable NuclearCraft: Overhauled's radiation system if you really don't want to see them in every item's NBT, haha.
B:DisableRadiationCapability=false
Expand All @@ -803,21 +826,6 @@ general {
B:RemoveEfficientEnergyCostEnchantment=false
}

ebwizardry {
# Prevents the WizardSpell loot from logging to the server console when it's casted.
B:PreventWizardSpellLogSpam=false
}

fluxnetworks {
# (Server) Make FluxNetworks to generate a random int uid for each network, instead of using the self-incrementing ID.
B:RandomNetworkUniqueID=false
}

modularrouters {
# (Client) Automatically enable the ECO mode for new routers.
B:RouterECOModeByDefault=true
}

}

}
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