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The Mergening #13
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The Mergening #13
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* Plus a CME workaround until I can figure out why it's happening
Fixes screen flashing when chunks are being built
* Make each tesselator use its own ByteBuffer * Don't make RecyclingList a static variable 🤦 * Add some additions via ITessellatorInstance
* Stop using builtin updateRenderers * Remove a few unused things in MixinTessellator * Remove useless casting due to implementing the interface
* Currently just proxies to the World... need to get it to use the local cache
* block, meta, and light. Still need TODO biome * Start removing unused items from BlockRenderView
* Remove last unsafe this.world accesses * Copy biomeData * Implement getTileEntity(), and getBiomeGenForCoords() * Remove unused 1.16+ classes - Biome, Colorizer, and ColorBlender related
* Use one instance on the main thread, and individual instances on every other thread * Prevent draw() and buffer.reset() on non singleton instance
…GLStateManager transformer
… for the distance at which entities will render. Hope it's not too bad mitch :)
Sodium pipeline is still very buggy, so isolate it to Iris-only for now
* Still needs testing on OSX/Windows
…d to stick around.
Should make launches slightly faster in dev
Will be fixed upstream in GTNewHorizons/ExampleMod1.7.10#244
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WIP
Merge in NotFine, parts of ArchaicFix, Neodymium, Embeddium (Sodium), Oculus (Iris).