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Maroon-506 Load config from URL #515
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Had a few minor remarks, otherwise my biggest concern is that I am not entirely sure what the issue #506 refers to (see comments), but generally works well, and very clean and nice code IMO 👍
unity/Assets/Maroon/GlobalEntities/WebGLUrlParameterReader/Scripts/WebGLUrlParameterReader.cs
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unity/Assets/Maroon/reusablePrefabs/experimentSetting/ExperimentSetting.pc.prefab
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unity/Assets/Maroon/reusableScripts/Config/Maroon.Config.asmdef
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...ssets/Maroon/scenes/experiments/3DMotionSimulation/Scripts/ConfigLoader3DMotionSimulation.cs
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...aroon/scenes/experiments/3DMotionSimulation/Scripts/ParameterController3DMotionSimulation.cs
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unity/Assets/Maroon/GlobalEntities/WebGLUrlParameterReader/Scripts/WebGLUrlParameterReader.cs
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unity/Assets/Maroon/GlobalEntities/WebGLUrlParameterReader/Scripts/WebGLUrlParameterReader.cs
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unity/Assets/Maroon/GlobalEntities/WebGLUrlParameterReader/Scripts/WebGLUrlParameterReader.cs
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Very nice changes. works fine and code is generally very well structured 👍 Most of the comments are some nitpicks, however, i think the main issue is merging with develop branch, and thus generalizing the parameterloader/config for more than one experiment (e.g. 3D motion and Optics), as the develop branch contains the new optics changes, which resulted in the generalized ExperimentParameters and so on?
unity/Assets/Maroon/GlobalEntities/StreamingAssetsLoader/StreamingAssetsLoader.cs
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unity/Assets/Maroon/GlobalEntities/StreamingAssetsLoader/StreamingAssetsLoader.cs
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unity/Assets/Maroon/scenes/experiments/3DMotionSimulation/Scripts/ParameterLoader.cs
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unity/Assets/Maroon/scenes/experiments/3DMotionSimulation/Scripts/ParameterLoader.cs
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unity/Assets/Maroon/scenes/experiments/3DMotionSimulation/Scripts/ParameterLoader.cs
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unity/Assets/Maroon/scenes/experiments/3DMotionSimulation/Scripts/ParameterLoader.cs
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unity/Assets/Maroon/scenes/experiments/3DMotionSimulation/Scripts/ParameterUI.cs
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private void OnConfigLoaded() | ||
{ | ||
dropdown.SetValueWithoutNotify(ConfigLoader.Instance.CurrentConfigIndex); |
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IMO it is a bit confusing that ParameterUI has an eventlistener for OnConfigLoaded where it just sets the dropdown to the new config; and the ParameterLoader also has an eventlistener for OnConfigLoaded, where it calls the LoadParameters method of the ParameterUI again.
And if the user changes the chosen preset via the dropdown, then the dropdown calls the DropdownListener of the ParameterUI, which calls ChangeConfig of the ConfigLoader, which invokes the OnConfigLoaded of the ParameterUI (which does nothing in that case) and the OnConfigLoaded of the ParameterLoader, which then calls the LoadParameters function of the ParameterUI again... So this is very confusing and a bit hard to comprehend.
maybe we can get rid of one of the classes or the parametersUI class is only responsible for UI things? But see the main comment of the review, as merging with develop will probably lead to some sort of refactoring anyways?
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Will leave it for now, but I'll keep it in mind for the refactoring later!
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Just a quick thought: are we sure Peter's server supports/allows php? (If not would something like described here https://stackoverflow.com/a/4534000 work?)
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I have already texted him, and it sounds like his server supports PHP, but I will wait for a clearer answer on his side.
commit f301538 Author: Florian <[email protected]> Date: Wed Nov 6 09:34:20 2024 +0100 Maroon-544 Update ReadMe for new experiments (#545) commit 4f178cf Author: l_owFi <[email protected]> Date: Wed Nov 6 09:30:35 2024 +0100 Maroon-424 [PlanetarySystem] Add planetary system experiment (#442) commit 2920487 Author: Florian Glawogger <[email protected]> Date: Wed Oct 30 09:17:18 2024 +0100 Maroon-512 [Optics] Optics configurations now use JSON and support being changed via Javascript (#516) commit a483a75 Author: Daniel <[email protected]> Date: Wed Oct 23 17:08:07 2024 +0200 Maroon-404 [FallingBallViscosimeter] Add Falling Ball Viscosimeter experiment (#511) commit 34785ee Author: Florian Glawogger <[email protected]> Date: Wed Oct 23 10:52:16 2024 +0200 Maroon-533 [HuygensPrinciple] Fix missing references in VR water (#534) commit d47c6e6 Author: Florian Glawogger <[email protected]> Date: Fri Oct 18 11:27:55 2024 +0200 Maroon-357 Use StandaloneWindows64 as PC/VR build target (#529) commit 5960606 Author: Florian Glawogger <[email protected]> Date: Thu Oct 17 16:57:41 2024 +0200 Maroon-337 Rename "Build" to "Maroon Build" (#522) commit 4f66225 Author: Florian Glawogger <[email protected]> Date: Thu Oct 17 16:55:43 2024 +0200 Maroon-386 Improve clock synchronization (#519) commit df59d84 Author: Florian Glawogger <[email protected]> Date: Thu Oct 17 16:28:18 2024 +0200 Maroon-517 Make DontDestroyOnLoad GlobalEntities root GameObjects beforehand (#518) commit c34d1bf Author: Michael Stefan Holly <[email protected]> Date: Thu Oct 17 16:18:23 2024 +0200 Maroon-524 [VandeGraaff] Fix Quantity Min Max Ranges for Voltage and Charge Values (#530) commit 24939c1 Author: Florian Glawogger <[email protected]> Date: Thu Oct 17 16:16:54 2024 +0200 Maroon-525 Unit test that each experiment has an Assembly Definition (#526) commit c81059b Author: Florian Glawogger <[email protected]> Date: Thu Oct 17 13:51:24 2024 +0200 Maroon-527 Unit Test that experiment scripts have a namespace (#528) commit 3759dd2 Author: mfbrantner <[email protected]> Date: Wed Oct 16 09:38:11 2024 +0200 Maroon-513 Fix CI failure caused by parallel license activation (#514) commit f79156c Author: Jonathan Platzer <[email protected]> Date: Wed Sep 18 09:52:17 2024 +0200 Maroon-508 [CathodeRayTube] Port CRT experiment to reusable motion solver (#509) commit 9cb7da2 Author: florianmarcher <[email protected]> Date: Wed Sep 11 13:42:31 2024 +0200 Maroon-396 [PerlinNoise] Add Perlin Noise experiment (#507) commit df584f5 Author: Florian <[email protected]> Date: Mon Sep 9 15:22:21 2024 +0200 Maroon-504 Update NCalc package (#505) commit 29b9bfe Author: Florian <[email protected]> Date: Wed Jul 31 11:50:48 2024 +0200 Maroon-502 [3DMotion] Support Pi as possible parameter (#503) commit 450e63a Author: mfbrantner <[email protected]> Date: Wed Jul 31 11:31:47 2024 +0200 Maroon-499 Add serialize-workflow-action (#500)
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unity/Assets/Maroon/scenes/experiments/3DMotionSimulation/Scripts/ParameterLoader.cs
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Looks good, thanks for resolving the issues; I think the only things missing now are some merge conflicts in .meta files, and that we have 2 ParameterLoaders; Sorry about all the back and forth 😅 but after that should be finally ready to be merged 👍
unity/Assets/Maroon/reusableGui/Experiment/Scripts/Runtime/LocalizedSimpleTooltip.cs.meta
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Haha, no worries. I highly appreciate your detailed and thorough checks 😊 |
unity/Assets/Maroon/scenes/experiments/3DMotionSimulation/3DMotionSimulation.pc.unity
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Still works well and the code looks very well structured. Ready to merge now! Nice work, well done! 👍
Closes #506