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Change: Reduced the Rail Mine's explosion size by 25% to make it comparable to other mines' explosions
Change: Blocks that entities can intersect with, such as Laser and Inventory scanner fields, mines and the Cage Trap, now only trigger when the entity touches their bounding box
API: Added DisabledOption for having a default option to disable blocks
API: Added Option#getKey and Option#getDescriptionKey to easily access the language keys associated with an option
API: IEMPAffected has been added. It can be used to shut down select SecurityCraft blocks and entities when they're within range of an EMP blast
API: IEMPAffectedTE has been added as a default implementation for tile entities which want to implement IEMPAffected
Fix: [1.12.2] The default display name of some blocks is always "Customize"
Fix: [1.12.2] Crash with disguised blocks from before the state selector existed
Fix: [1.12.2] The Password-protected Chest sometimes doesn't open when there's an Allowlist Module installed
Fix: [1.16.5+] Water doesn't render correctly while a Sonic Security System is recording within the player's view
Fix: [1.16.5+] The reinforced stone pressure plate is not in SecurityCraft's "securitycraft:reinforced/pressure_plates" tag
Fix: [1.16.5+] Blocks disguised as a translucent block, like stained glass, don't show up properly
Fix: [1.16.5+] The SecurityCraft Manual shows the info for secret signs on the keycard page (Thanks cdgamedev!)