You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
New: The reinforced block tint color can now be changed with a config setting
New: Netherrack Mine and End Stone Mine
New: The damage dealt by a Laser Block containing a Harming Module can now be changed with a config setting
New: More modded wooden chests can now be converted to a Password-protected Chest
New: Ignore owner option for blocks like the Inventory Scanner or Block Change Detector
New: Smart Module (incorrect code = cooldown) and Harming Module (incorrect code = damage) support for blocks that require a passcode
New: Config option "incorrectPasscodeDamage" to define the amount of damage dealt to a player who inserted an incorrect passcode
New: [1.16.5+] Crystal Quartz Bricks, Smooth Crystal Quartz, Smooth Crystal Quartz Stairs, Smooth Crystal Quartz Slab, and their reinforced variants
Change: Password-protected blocks can now only be activated if a password has been set, even if the player activating the block is on the allowlist
Change: Passcodes now have to be manually confirmed by using the new enter button found in the check password interface (or by using the enter key on the keyboard)
API: Changed IPasswordConvertible#getOriginalBlock to IPasswordConvertible#isValidStateForConversion for finer control over what can be converted
API: New methods IModuleInventory#isAllowed and IModuleInventory#isDenied to check whether an entity is listed on an allowlist or denylist module respectively
API: Moved and renamed Owner#isOwner methods to IPasswordProtected#isOwnedBy
API: New methods IPasswordProtected#startCooldown, IPasswordProtected#isOnCooldown IPasswordProtected#getCooldownEnd, and IPasswordProtected#getIncorrectPasscodeDamage
API: New method IPasswordProtected#verifyPasswordSet which returns whether a password has been set for this IPasswordProtected
API: Removed the IOwnable parameter from IPasswordProtected#setPasswordGUI because the relevant code has been moved to IPasswordProtected#verifyPasswordSet
API: New linked action ILinkedAction#StateChanged which is used when the state at the linkable block entity's position changes
Fix: Crash when inserting a module into a single Inventory Scanner
Fix: Some animations stutter
Fix: Using /kill to remove a camera entity, or removing it by other non-standard means, does not update the camera block properly
Fix: Breaking an Inventory Scanner/Laser or one of its field does not break all fields, if the respective config setting is lower than the amount of fields present
Fix: Breaking an Inventory Scanner Field with the inventoryScannerRange config setting set to >=3 does not break and reinstate all fields properly
Fix: Players that are on the allowlist of a Security Camera cannot toggle the camera's redstone output
Fix: The Redstone Module in a Laser Block does not respect ownership
Fix: Disabled option in laser blocks does not work properly
Fix: In the check password screen, using the enter key to press focused buttons does not work
Fix: The Username Logger sometimes cannot be activated by a short redstone signal
Fix: The Codebreaker sometimes loses durability when rightclicking a block even though no codebreaking attempt has been made
Fix: Taking an item out of a Display Case does not work when the offhand is not empty
Fix: Issues when unloading and saving chunks containing linkable block entities
Fix: Some scroll lists can be scrolled a tiny bit even though there is no scrollbar
Fix: Some mines explode when detecting a player in creative mode
Fix: Laser blocks that are indirectly connected to a laser field detecting an entity don't activate
Fix: Laser fields can activate disconnected laser blocks in some circumstances
Fix: [1.12.2] The One Probe doesn't display some of SecurityCraft's blocks correctly
Fix: [1.12.2] Startup crash in combination with other mods (e.g. Blue Skies, Reborn Core)
Fix: [1.12.2] Admin Tool description in JEI is incorrect
Fix: [1.12.2] List module messages of the Display Case are not translated properly
Fix: [1.12.2-1.16.5] The Reinforced Grass Block doesn't have a reinforced tint
Fix: [1.16.5] When viewing a camera that is far away, entities around the camera don't load
Fix: [1.16.5-1.18.2] Error when breaking an Inventory Scanner that contains a module
Fix: [1.16.5+] Several instances of chunks not loading correctly when changing the view distance while viewing a camera
Fix: [1.16.5+] Some scroll lists cannot be scrolled far enough to show all entries
Fix: [1.17.1+] The Reinforced Water Cauldron and Reinforced Grass Block don't have a reinforced tint
Fix: [1.17.1+] The Reinforced Moss Carpet has a different sound compared to the vanilla Moss Carpet
Fix: [1.17.1+] Error when unbinding the last mine/sentry from a Mine/Sentry Remote Access Tool