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Convert addon ".material" files to ".tres" files #579

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merged 1 commit into from
Dec 12, 2023

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Malcolmnixon
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This PR resolves issue #578 by converting the addon ".material" binary files to ".tres" text files to better handle source control and reviewing changes.

This PR converts the addon ".material" binary files to the ".tres" text files to better handle source control and reviewing changes.
@DigitalN8m4r3
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lgtm, no issues found

@BastiaanOlij BastiaanOlij added this to the 4.3.1 milestone Dec 11, 2023
@BastiaanOlij BastiaanOlij added the enhancement New feature or request label Dec 11, 2023
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@BastiaanOlij BastiaanOlij left a comment

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I think we can get away with putting this into 4.3.1, definitely makes it easier to maintain.

One thing that is important, but I think this should always be the case, is that textures should always be separate from the material. Embedded textures in tres files become HUGE. This can happen depending on the import format and settings being used.

@BastiaanOlij BastiaanOlij linked an issue Dec 11, 2023 that may be closed by this pull request
@Malcolmnixon Malcolmnixon merged commit 6360933 into GodotVR:master Dec 12, 2023
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@Malcolmnixon Malcolmnixon deleted the material-to-tres branch December 12, 2023 02:24
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Materials should be stored in "tres" files
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