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Don't propagate plNetMsgPagingRoom to other clients
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The client can't actually handle these messages, so they produce
"Unknown msg" errors in network.log.
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dgelessus committed Nov 14, 2023
1 parent 996d452 commit 026f963
Showing 1 changed file with 0 additions and 1 deletion.
1 change: 0 additions & 1 deletion GameServ/GameHost.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -660,7 +660,6 @@ void dm_game_message(GameHost_Private* host, Game_PropagateMessage* msg)
try {
switch (msg->m_messageType) {
case MOUL::ID_NetMsgPagingRoom:
dm_propagate(host, netmsg, msg->m_client->m_clientInfo.m_PlayerId);
break;
case MOUL::ID_NetMsgGameStateRequest:
dm_send_state(host, msg->m_client);
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