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PSRAM Test #360

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5 changes: 5 additions & 0 deletions ESP32_PSRAM_Test/.gitignore
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch
7 changes: 7 additions & 0 deletions ESP32_PSRAM_Test/.vscode/extensions.json
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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
]
}
5 changes: 5 additions & 0 deletions ESP32_PSRAM_Test/.vscode/settings.json
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{
"files.associations": {
"new": "cpp"
}
}
3 changes: 3 additions & 0 deletions ESP32_PSRAM_Test/README
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Use this project to play around with the PSRAM on the ESP

Just open this folder (ESP32_PSRAM_Test) as a separate project in vs code. Platformio should recognise the folder as a platformio project. Upload the project to the panto and monitor the output. You should see that the PSRAM is correctly initialised and can be used.
39 changes: 39 additions & 0 deletions ESP32_PSRAM_Test/include/README
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This directory is intended for project header files.

A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.

```src/main.c

#include "header.h"

int main (void)
{
...
}
```

Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.

In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.

Read more about using header files in official GCC documentation:

* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes

https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
46 changes: 46 additions & 0 deletions ESP32_PSRAM_Test/lib/README
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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.

The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").

For example, see a structure of the following two libraries `Foo` and `Bar`:

|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c

and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>

int main (void)
{
...
}

```

PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.

More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html
25 changes: 25 additions & 0 deletions ESP32_PSRAM_Test/platformio.ini
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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html

[env:esp32dev]
platform = espressif32
board = esp32dev
framework = arduino
monitor_flags = --raw
build_flags = -DCORE_DEBUG_LEVEL=5
-DBOARD_HAS_PSRAM
-mfix-esp32-psram-cache-issue
-nostdlib
-D_GLIBCXX_USE_C99
-DENABLE_FPS
-g
-frtti
lib_deps = https://github.com/PaulStoffregen/Encoder.git
upload_port = /dev/cu.SLAB_USBtoUART
53 changes: 53 additions & 0 deletions ESP32_PSRAM_Test/src/main.cpp
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#include <Arduino.h>
// #include "psramAllocator.hpp"

//new.cpp
#include <cstdlib>
#include <new>

void *operator new(size_t size) noexcept { return ps_malloc(size); }
void operator delete(void *p) noexcept { free(p); }
void *operator new[](size_t size) noexcept { return operator new(size); }
void operator delete[](void *p) noexcept { operator delete(p); }
void *operator new(size_t size, std::nothrow_t) noexcept { return operator new(size); }
void operator delete(void *p, std::nothrow_t) noexcept { operator delete(p); }
void *operator new[](size_t size, std::nothrow_t) noexcept { return operator new(size); }
void operator delete[](void *p, std::nothrow_t) noexcept { operator delete(p); }


void logMemory() {
log_d("Used PSRAM: %d", ESP.getPsramSize() - ESP.getFreePsram());
log_d("Free PSRAM: %d", ESP.getFreePsram());
log_d("Free heap: %i of %i (%.3f %%).", ESP.getFreeHeap(), ESP.getHeapSize(), 100*ESP.getFreeHeap()/(float)ESP.getHeapSize());
}

void setup() {
psramInit();
Serial.begin(9600);
bool ramFound = psramInit();
log_d("Ram found %d", ramFound);
logMemory();
byte* psdRamBuffer = (byte*)ps_malloc(500000);
logMemory();
free(psdRamBuffer);
logMemory();
int arr[] = {2,5,8,11,14};
// std::vector<int,PSRAMAllocator<int>> m_cells(arr, arr+5);
std::vector<int> m_cells(arr, arr+5);
logMemory();
m_cells.push_back(10);
logMemory();
std::vector<int> m_cells1;
for (int i = 0;i<100000;i++){
m_cells1.push_back(i);
}
logMemory();
m_cells.reserve(100000);
m_cells.push_back(20);
logMemory();

logMemory();
}

void loop() {
}
11 changes: 11 additions & 0 deletions ESP32_PSRAM_Test/test/README
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This directory is intended for PlatformIO Unit Testing and project tests.

Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.

More information about PlatformIO Unit Testing:
- https://docs.platformio.org/page/plus/unit-testing.html