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Wrote RevertPieceMovementAction tests
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core/development/logic/actions/RevertPieceMovementAction.test.ts
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import { OVERWORLD_BOARD_ID } from '../../Constants'; | ||
import { game } from '../../Game'; | ||
import { PlayerInventory } from '../inventory/PlayerInventory'; | ||
import { Pawn } from '../pieces/Pawn'; | ||
import { Position } from '../pieces/types/Position'; | ||
import { Player } from '../players/Player'; | ||
import { PlayerColor } from '../players/types/PlayerColor'; | ||
import { RevertPieceMovementAction } from './RevertPieceMovementAction'; | ||
import { ActionResult } from './types/ActionResult'; | ||
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const whitePlayer = new Player(PlayerColor.WHITE, new PlayerInventory()); | ||
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jest.mock('../../ui/BoardManager.ts', () => ({ | ||
destroyElementOnBoard: jest.fn(), | ||
moveElementOnBoard: jest.fn(), | ||
getSquareElementById: jest.fn(), | ||
spawnPieceElementOnBoard: jest.fn(), | ||
getAllSquareElements: jest.fn(), | ||
highlightLastMove: jest.fn(), | ||
})); | ||
jest.mock('../../ui/Screen.ts', () => ({ | ||
renderGameInformation: jest.fn(), | ||
hideUnicornAttackButton: jest.fn(), | ||
})); | ||
jest.mock('../../ui/logs/Logger.ts'); | ||
jest.mock('../../ui/Events.ts', () => ({})); | ||
jest.mock('../../ui/InventoriesUI.ts', () => ({ | ||
initializeInventoryUI: jest.fn(), | ||
switchShownInventory: jest.fn(), | ||
showItemOnInventory: jest.fn(), | ||
})); | ||
jest.mock('../../ui/ShopUI.ts'); | ||
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game.getPlayersTurnSwitcher = jest.fn().mockReturnValue({ | ||
getCurrentPlayer: jest.fn().mockReturnValue(whitePlayer), | ||
getTurnsCount: jest.fn().mockReturnValue(1), | ||
}); | ||
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describe('RevertPieceMovementAction', () => { | ||
afterEach(() => { | ||
jest.clearAllMocks(); | ||
}); | ||
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test('should return FAILURE if piece.position is undefined', () => { | ||
// Arrange | ||
const piece = new Pawn(whitePlayer, undefined); | ||
const revertPieceMovementAction = new RevertPieceMovementAction(piece); | ||
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// Act | ||
const actionResult = revertPieceMovementAction.execute(); | ||
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// Assert | ||
expect(actionResult).toEqual(ActionResult.FAILURE); | ||
}); | ||
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test('should return SUCCESS if piece.position is defined', () => { | ||
// Arrange | ||
const initialPosition: Position = { | ||
coordinates: [4, 0], | ||
boardId: OVERWORLD_BOARD_ID, | ||
}; | ||
const piece = new Pawn(whitePlayer, initialPosition); | ||
const revertPieceMovementAction = new RevertPieceMovementAction(piece); | ||
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// Act | ||
const actionResult = revertPieceMovementAction.execute(); | ||
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// Assert | ||
expect(actionResult).toEqual(ActionResult.SUCCESS); | ||
}); | ||
}); |