-
Notifications
You must be signed in to change notification settings - Fork 3
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Wrote TriggerPieceOnItemAction tests
- Loading branch information
1 parent
2824429
commit 3a17c5e
Showing
1 changed file
with
100 additions
and
0 deletions.
There are no files selected for viewing
100 changes: 100 additions & 0 deletions
100
core/development/logic/actions/TriggerPieceOnItemAction.test.ts
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,100 @@ | ||
import { OVERWORLD_BOARD_ID } from '../../Constants'; | ||
import { game } from '../../Game'; | ||
import { PlayerInventory } from '../inventory/PlayerInventory'; | ||
import { PiggyBank } from '../items/PiggyBank'; | ||
import { Trap } from '../items/Trap'; | ||
import { Pawn } from '../pieces/Pawn'; | ||
import { Player } from '../players/Player'; | ||
import { PlayerColor } from '../players/types/PlayerColor'; | ||
import { TriggerPieceOnItemAction } from './TriggerPieceOnItemAction'; | ||
import { TriggerPieceOnPiggyBankAction } from './TriggerPieceOnPiggyBankAction'; | ||
import { TriggerPieceOnTrapAction } from './TriggerPieceOnTrapAction'; | ||
import { ActionResult } from './types/ActionResult'; | ||
|
||
const whitePlayer = new Player(PlayerColor.WHITE, new PlayerInventory()); | ||
|
||
jest.mock('../../ui/BoardManager.ts', () => ({ | ||
destroyElementOnBoard: jest.fn(), | ||
moveElementOnBoard: jest.fn(), | ||
getSquareElementById: jest.fn(), | ||
spawnPieceElementOnBoard: jest.fn(), | ||
getAllSquareElements: jest.fn(), | ||
highlightLastMove: jest.fn(), | ||
})); | ||
jest.mock('../../ui/Screen.ts', () => ({ | ||
renderGameInformation: jest.fn(), | ||
hideUnicornAttackButton: jest.fn(), | ||
})); | ||
jest.mock('../../ui/logs/Logger.ts'); | ||
jest.mock('../../ui/Events.ts', () => ({})); | ||
jest.mock('../../ui/InventoriesUI.ts', () => ({ | ||
initializeInventoryUI: jest.fn(), | ||
switchShownInventory: jest.fn(), | ||
showItemOnInventory: jest.fn(), | ||
})); | ||
jest.mock('../../ui/ShopUI.ts'); | ||
jest.mock('./TriggerPieceOnPiggyBankAction', () => ({ | ||
__esModule: true, | ||
TriggerPieceOnPiggyBankAction: jest.fn().mockImplementation(() => ({ | ||
execute: jest.fn().mockReturnValue(ActionResult.SUCCESS), | ||
})), | ||
})); | ||
jest.mock('./TriggerPieceOnTrapAction', () => ({ | ||
__esModule: true, | ||
TriggerPieceOnTrapAction: jest.fn().mockImplementation(() => ({ | ||
execute: jest.fn().mockReturnValue(ActionResult.SUCCESS), | ||
})), | ||
})); | ||
|
||
game.getPlayersTurnSwitcher = jest.fn().mockReturnValue({ | ||
getCurrentPlayer: jest.fn().mockReturnValue(whitePlayer), | ||
getTurnsCount: jest.fn().mockReturnValue(1), | ||
}); | ||
|
||
describe('TriggerPieceOnItemAction', () => { | ||
afterEach(() => { | ||
jest.clearAllMocks(); | ||
}); | ||
|
||
test('should return FAILURE if item.name is not found', () => { | ||
// Arrange | ||
const item = new PiggyBank(undefined); | ||
item.name = ''; | ||
const piece = new Pawn(whitePlayer, undefined); | ||
const triggerPieceOnItemAction = new TriggerPieceOnItemAction(item, piece); | ||
|
||
// Act | ||
const actionResult = triggerPieceOnItemAction.execute(); | ||
|
||
// Assert | ||
expect(actionResult).toEqual(ActionResult.FAILURE); | ||
}); | ||
|
||
test('should return SUCCESS and call TriggerPieceOnPiggyBankAction', () => { | ||
// Arrange | ||
const item = new PiggyBank(undefined); | ||
const piece = new Pawn(whitePlayer, undefined); | ||
const triggerPieceOnItemAction = new TriggerPieceOnItemAction(item, piece); | ||
|
||
// Act | ||
const actionResult = triggerPieceOnItemAction.execute(); | ||
|
||
// Assert | ||
expect(actionResult).toEqual(ActionResult.SUCCESS); | ||
expect(TriggerPieceOnPiggyBankAction).toHaveBeenCalledTimes(1); | ||
}); | ||
|
||
test('should return SUCCESS and call TriggerPieceOnTrapAction', () => { | ||
// Arrange | ||
const item = new Trap(undefined); | ||
const piece = new Pawn(whitePlayer, undefined); | ||
const triggerPieceOnItemAction = new TriggerPieceOnItemAction(item, piece); | ||
|
||
// Act | ||
const actionResult = triggerPieceOnItemAction.execute(); | ||
|
||
// Assert | ||
expect(actionResult).toEqual(ActionResult.SUCCESS); | ||
expect(TriggerPieceOnTrapAction).toHaveBeenCalledTimes(1); | ||
}); | ||
}); |